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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Oct 2008
Posts: 56
Downloads: 25
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I like the simulation of the captain, but it would require a bit more interaction in the crew to feel it actualy and not feel like a camera roaming trough the interior. I would like to see my crew saluting me or saying kaleun on the bridge - that would greatly add to the immersion imho. What do you think?
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#2 |
Lucky Jack
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Yes, that would be great.
It seems that atleast some of the crew glances at you when you get close enough, maybe it would be possible to add sound playing when that happens. Just a simple "Kaleun" would be enough for me. ![]() |
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#3 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
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Yeah, like in the intro movie. It's supposed to be all about being a captain, but nobody seems to know your there, unless you punch them in the shoulder and ask them about their homelife.
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Just help someone.....it makes a difference |
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#4 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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on german submarines is and was no saluting of higher ranks, otherwise the crew could simply bond thier hands to the head or ?
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Stormy...... |
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#5 |
Lucky Jack
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#6 | |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
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![]() In short, You are just the camera in this game.
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#7 |
Electrician's Mate
![]() Join Date: Nov 2008
Posts: 139
Downloads: 0
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personally, i think this interacton issue is overrated; primarily cos there will never be the right amount of variables simulated. its just too intensive to try to have a conversation with a crew member and as such i think its a mistake to try. as i mentioned in another post, i think the priorities should be different.
re the crew, they should be scripted to acknowledge you by referring to you as kaleun or sir. they should simply say yes sir or at least look at you or move aside for you- thats it. the crew should be represented by ambient noise and their own mess deck ramblings with simple animations. instead, computing efforts should be concentrated on what they do. we should be striving for watching simple animations of crew responding to battlestations, alarms, watch swaps in the control room, damage teams, flak teams, entry/exit port deck parades, playing cards in their bumnks etc etc. in this respect the crew fill out the machine, not provide a soap opera. |
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#8 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
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Totally agree with Thruster. Anything more in a game like this is a novelty at best - interesting the first and maybe the second time through if done really well - but otherwise a waste of time that should be spent on missing and undercooked sim elements.
JD PS, is the DRM gone yet? |
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