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Old 03-08-10, 06:48 AM   #1
himlaviz
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Join Date: May 2005
Location: Sweden
Posts: 55
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Default Crew, RPG elements & orders/commands!

Personally I feel the RPG elements could be droped for some random comments from the crew during the patrols, to surprise us a bit but if we want RPG elements in the simulation it's really a project in itself to get that right and not just feel like a broken record after the fifth campaign. Maybe there is more to the personalities of the crew then I have seen.

What I miss most is basic commands/orders to get feedback from the crew about such things as sonar, time remaining, how long fuel will last on current speed and stuff like that.

I know some or all of this is "easily" modded into the game but if there is ongoing development/patching of the game I think instead of focusing on the RPG elements it might have a greater impact to make it possible to like in games like Never Winter Nights where you can click on an npc/object and get a menu dial up to select different options, something like that in SH5 would be great.

Go up to the sonar dude and ask him for current threats/contacts or to do a full sweep. Same with the other stations.

The experience gained of the men should reflect a more realistic list of abilities, no +1 torpedoes or stuff like that. Adding such "skills" to the crew is RPG and make sence if they are done right, so they feel realistic.

That way it would feel even more real, at least for me to walk around the sub and as the captain ask for the current status, not what the wife home might be doing
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