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Old 03-03-10, 11:56 PM   #1
GoldenRivet
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Im at a loss for words

INTRODUCTION TO THE GAME / TRAINING MISSION

Great introduction to the game.

however the "training mission" if that is what you dare call it is FAR too arcade like. i seriously felt like i was playing , only with ships.

let me summarize the opening scene

"Hey you.. wake up.. captain wants to see you on the bridge."

you go to the bridge

"well... looks like we are finally at war, oh well."

"SHIP SPOTTED! right there... holy sh*t i swear it is right there it just appeared out of nowhere... i could break wind on it from here it is so close!"

"Quick... get to the periscope and sink at least 2 of them"

done!

"congrats... you are now a U-boat commander W00+!"

the end

The game really needs a whole series of playable training missions.

the interface, options, crew interactions, skill sets etc are FAR too complicated for even the EXPERT SUBSIMMER to pickup quickly thus the need for about a dozen training missions.

because there is no printed manual, there is no ability to read the damned thing WHILE PLAYING as a reference. you have to write down any questions or curiosities you have then reference the included "manual" later on.

==========================================

CREW INTERACTION / RPG ELEMENTS

at first i thought "COOL!" i asked the 1WO about his family, and got a whole speech about his kids and wife etc. Awesome

I asked the radio guy about his brother aboard the bismark, the chief about his apparently ill wife and so on and so on.

about an hour later... about 2 hours later, about 3 hours later... NONE of these men's dialogue options ever changed. so... i have to ask... if it is always the same, whats the point.

the only unique thing i encountered during trying out dialogue was that EVENTUALLY the "pirate" started bitching aloud, in the middle of the command room about how the crew doesnt respect him and he wants me to do something about it.

ummmmm ok? i'll go have a talk with this dude about his wife... will that help?

As far as mission briefings... there is a naval officer who's sole job in life is to stand in the u-boat pen, next to your boat and wait for you to be ready for a mission. when you interact with him he tells you to "come in" and you fade out to a map screen.

=========================================

WATCH CREW

I order the crew to man the deck gun... i assume this would mean ATTACK A SHIP... but there is no obvious way to make them do this.

furthermore, once they are on the deck gun, there is no known way to get them off of it. they just stay put through the whole campaign if i dont submerge.

same goes for the flak gun.

The watch crew - dare i call them that - is a disgrace. They are blind, deaf, and apparently hallucinating.

The watch crew is on a continuous loop of pointing at random, non-existent objects that apparently only they can see in their hallucinogenic world.

however, i sailed to within 800 meters of a large british merchant ship... not one watch crew ever called it out or even hinted to the fact that we were about to collide with the enemy. they just sat there... in there LSD induced stupidity pointing at the invisible flying unicorn people.

======================================

ENEMY AI

on more than one occasion I closed to within pissing distance of a DD which was apparently either abandoned... or the entire crew was experimenting with the same hallucinogenic drugs that my crew was by now completely stoned out of their skulls with.

because the enemy DD didnt even turn its guns, maneuver, shake a fist... react AT ALL. For the love of God at least fart in my general direction!!!

=======================================

CREW CAPABILITY / SKILLS / SPECIAL POWERS WHATEVER

Im not sold on this crew ability thing... how do you use the abilities? when do you use them? why have them anyhow?

i received a contact report of a convoy (you dont so much receive them as they appear on the map so you have to watch for it) and set up and intercept.

told the torpedo man "Warm up the weapons"

"CANNOT COMPLY"

ummmmmm... ok? perhaps you didnt understand me... we are about to go shoot these torpedoes at the enemy stop standing there playing pocket pool and get the gadamned weapons ready.

same situation with the "sound guy" i select "Reveal hidden enemies" when trying to make sound contact with a convoy that must surely be nearby... "I CANT DO THIS RIGHT NOW"

Ummmmmm ok you want me to come back in 10 minutes? cause we can totally put the war on hold until you get your turds in a pile.

==================================

PLAYABILITY

If you have been following the silent hunter series from day one... prepare to get mind f*cked here... because everything you have known for the past 14 years is going to get turned on its head.

Interface, key strokes... the whole works... it has been completely - and i mean COMPLETELY overhauled... to the point that it is not even recognizable as a member of the silent hunter franchise.

the GUI leaves a LOT to be desired and provides the player with almost NO instantaneous access to important... nay... VITAL game information.

the "ahead slow" "ahead flank" "ahead standard" that is pretty much been the staple of the subsim franchise is GONE to be replaced with. "Extreme speed ahead"

wait?

extreme speed ahead?

he says... Extreme speed ahead.

ever heard that order given on a ship? I havn't... until now.

=======================================

THE GOOD STUFF

there are a few things i like in the game that i would have really loved to see expanded.

the role playing element... though new to a submarine simulation adds an interesting dynamic.

I understand that it would take 5 years to come up with enough dialogue for the characters to have something new to say every day or every few days... but we really need more than 5 weeks at sea asking "number two" about his family... or asking the radio guy about his brother.

=============================

SUMMARY

Silent hunter 5 was just released and is already standing at a fork in the road.

the road to the left... far less traveled...

the road to the right... trodden down... a beaten and familiar path to video games

If silent hunter 5 takes the road to the left - through heavy patching, mods etc (like always - thanks for nothing Ubi) it could go down in history as a trend setting masterpiece.

If SH5 takes the road to the right... it will fade into obscurity as a game that had a lot of neat concepts and ideas... but that ultimately failed.
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Old 03-04-10, 12:00 AM   #2
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Great overview, I agree with much of what you've said. Ultimately, the clock is ticking on the developers to do something about the frustrating issues and turn this into what it should be.
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Old 03-04-10, 12:01 AM   #3
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I agree as well,this game isn't even nearly finished.
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Old 03-04-10, 12:07 AM   #4
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Great review and could not agree more.
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Old 03-04-10, 12:08 AM   #5
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Loss for words?

I've been sitting on the fence, and actually had started looking at machines today contemplating a purchase. After reading this, I think I'll relax for a while longer and see what develops, as the only reason I'd consider getting a new computer at this point would be for SH5.

Thanks a lot for the info. Loss for words, he says!
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Old 03-04-10, 12:09 AM   #6
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Golden, about the crew abilities, They will say they wont/cant do them but they still do them anyways. At least my guys do. As long as you have those world of warcraft style buffs showing. The sonar guys skill is very uh..strong....especially if you have map updates enabled...you can basically track everything nearby for a VERY long time as if you had your scope up down to watching them manouver on the map.
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Old 03-04-10, 12:23 AM   #7
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You pretty much nailed it, Golden. In fact, I think you were generous.

I'm almost beginning to wonder whether they deliberately released this early - WAY too early - in order to test the "always on" DRM before their golden child Prince of Persia was released with the same DRM.

Ubisoft used to be known for its quality games. What we're experiencing here is ridiculous.
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Old 03-04-10, 12:26 AM   #8
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Don't forget the TDC,instead of dials now we have this links u suppose to click on then in the same order all over and over and over again,boring, btw where is the ship draft in the recognition manual ?
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Old 03-04-10, 12:37 AM   #9
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Speaking of recognition manual.

WHAT RECOGNITION MANUAL???

you have little pop ups that you scroll through.

doesnt even look like a book... no data on the ships, length, beam, draft, mast height.

NOTHING
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Old 03-04-10, 12:40 AM   #10
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I have to applaud the voice talent.

very nice job i think!

and to the dev team... programming this thing couldnt have been a simple task... even to get it to its current state.

i think you guys really needed about another year
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Old 03-04-10, 12:43 AM   #11
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Golden, that was classic. Had me laughing at a few points.

Makes me feel like I'm not missing anything at all through maintaining my DRM stance.

Can't say I'm surprised, either. Companies push out all sorts of crap because they know the gameplaying public will purchase them like a bunch of Pavlovian crack addicts. SH is no exception. Hell, they even put a turd on the plate they served and called it OSP, and still people lap it up.

We deserve every dreadful, buggy, poorly thought out, shabbily coded and overpriced piece of sheisse we get because we continue to consume them every single time. It's like we're Charlie Brown and developers/publishers are Lucy.

"C'mon, THIS time you can kick a goal - we PROMISE we'll deliver the ball right where you want it"

Of course, poor old Charlie ends up on his arse every time.

*sigh*

Bring back MicroProse etc etc, the devs/publishers who couldn't rely on patches so had to release their games in a fit state, and when machines didn't have the god-like graphics of today that are used as a smokescreen to hide how poorly finished the games behind them are.

Rant over....
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Old 03-04-10, 01:10 AM   #12
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Quote:
Originally Posted by Steeltrap View Post

We deserve every dreadful, buggy, poorly thought out, shabbily coded and overpriced piece of sheisse we get because we continue to consume them every single time.

Bring back MicroProse etc etc, the devs/publishers who couldn't rely on patches so had to release their games in a fit state, and when machines didn't have the god-like graphics of today that are used as a smokescreen to hide how poorly finished the games behind them are.

Amen. I sure do miss me some of them who really cared about a quality product that THEY would be proud of and would play (SSI, Microprose, Dyanmix, Troika etc etc etc). Seems though that to stay in business you need to either:

A. Appeal to the common denominator.

B. Charge $60 plus for your product.

Of course today the trend is to combine both...
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Old 03-04-10, 01:11 AM   #13
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Quote:
Originally Posted by GoldenRivet View Post
Speaking of recognition manual.

WHAT RECOGNITION MANUAL???

you have little pop ups that you scroll through.

doesnt even look like a book... no data on the ships, length, beam, draft, mast height.

NOTHING
How are we suppose to use the torpedo magnetic settings if there is no way to know the ship draft ? maybe we get it as an upgrade after 1943 this game is unfinish
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Old 03-04-10, 01:12 AM   #14
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The draft shows on your depth dial for the torpedo after you lock and identify a target. Not exactly obvious...
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Old 03-04-10, 01:18 AM   #15
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Quote:
Originally Posted by CCIP View Post
The draft shows on your depth dial for the torpedo after you lock and identify a target. Not exactly obvious...
Thanks, i totally miss that
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