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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Mar 2010
Location: Kharkov, Ukraine
Posts: 4
Downloads: 0
Uploads: 0
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Hi, all submariners!
Does anybody know what the problem of my map? I mean blur of black and white edges of the map and double print of numbers of the scale and blur scale line... I did not have installed any mods, just patch 1.4 and 360 degree bearing circle. Res is 1680*1050. ![]() |
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#2 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
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welcome to the board!
guess, the resolution or other settings of your graphics cause that problem. never encountered this so far .....
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Life, Liberty and Property! |
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#3 |
Chief of the Boat
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Welcome aboard matey....disable the bearing circle mod and see if that solves it.
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#4 |
Nub
![]() Join Date: Mar 2010
Location: Kharkov, Ukraine
Posts: 4
Downloads: 0
Uploads: 0
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Thanks for answers, guys.
Disabling bearing circle does not change that... I even do not remember when these bugs had appeared. (I did not pay attention for this before). Maybe after update of gfx driver... |
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#5 |
Soundman
![]() Join Date: Nov 2008
Location: The Frozen North
Posts: 146
Downloads: 103
Uploads: 0
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I get the same but only with resolutions above stock (1024x800)... If you're using the the Resolution Fix, it just seems that settings above 1280x1024 seem to get the "funny" grid references... as soon as you reset it back they'll look fine
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#6 |
Machinist's Mate
![]() Join Date: Dec 2009
Location: Lincs, UK
Posts: 124
Downloads: 43
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I can also confirm that it's the resolution fix that causes this.
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#7 |
Nub
![]() Join Date: Mar 2010
Location: Kharkov, Ukraine
Posts: 4
Downloads: 0
Uploads: 0
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Yeah, you are right. The trouble was in additional d3d9.dll fix library wich I trying to use to get custom wide resolution in game. Thanks, mate! I removed this library and now it's clear.
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