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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Nov 2004
Posts: 80
Downloads: 35
Uploads: 0
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Just wondering if this is an across the board problem or if it's related to a specific configuration. Is there anyone who doesn't have their morale reset to nothing when you load a save?
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Commence to Jigglin |
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#2 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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I have read quite a few people experiencing this. Have reloaded my patrol quite a few times today and it has not happened to me.
Seems to be an intermittent thing. |
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#3 |
Navy Seal
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Well, it would be highly bizzare if this was indeed config-related. I will look into it a bit, but my understanding is that everyone has it.
The only thing I can think of that would make SOME sense is that I chose not to store my saves on the server ![]() |
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#4 |
Commodore
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I've reloaded many times but haven't noticed anything like that.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#5 |
Navy Seal
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Okay, let me look into possible relation to commands.cfg. If it is, I will probably be extremely embarassed
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#6 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
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I have not been focusing on this aspect of the game yet. How do I check on my crew's "morale level"?
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#7 |
Navy Seal
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Go to your "crew management" screen and see if it has any yellow circles to the right of "Morale". If there is 5 of them, morale is at 100%. If there are none, chances are it's reset to 0.
Also talk to crew members and see if you have yellow or grey circles at the top of their dialog box. |
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#8 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Where is that option CCIP?
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#9 |
A-ganger
![]() Join Date: Nov 2004
Posts: 80
Downloads: 35
Uploads: 0
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Same here, I wonder if that's the culprit. This is the only bug that's really bothering me right now. There are of course others but after SH3 and SH4 I can get by with a few bugs.
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#10 |
Navy Seal
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You can hit the "options" button when Ubi launcher pops up before game start (a little cogwheel thingy at the top of the window next to 'close') and select this.
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#11 | |
A-ganger
![]() Join Date: Nov 2004
Posts: 80
Downloads: 35
Uploads: 0
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It was happening to me both before and after I changed commands.cfg, in my OP I meant Hardware/Driver/Etc configuration.
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Commence to Jigglin |
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#12 |
Navy Seal
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No, I haven't been able to track down any cause for it so far. It's not whether the saves go on the server or are stored locally, it's not the commands config, and it's not anything else that I can see so far (like overwriting old saves for example). As far as I can tell, that's just an issue I consistently have.
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#13 |
Medic
![]() Join Date: Feb 2006
Posts: 168
Downloads: 20
Uploads: 0
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mmm...Can it have something to do with the browser of Ubi and your safety settings for the Internet? Like accept no cookies or something?
![]() dont hit me, just "brainstorming".... Andreas |
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#14 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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I have this bug to. Moral goes 0 when loading a save. U can see it on the dialog boxes.
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#15 |
Navy Seal
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I'm looking at my locally-saved files, and it's rather strange. (namely, ActiveUserPlayerUnits.upc in each save folder). The saves I do before exiting the game definitely show morale/morale pool for each individual crew member as being non-0 (7 and 5, respectively). Afterwards if I get into the game and save again, the pool goes to 1 and morale to 0. So the problem definitely happens somewhere during the first time you reload a safe game.
I.e. it's not the save files doing it. The save files have morale saved. But for some reason these values are not interpreted correctly when the game loads. Which tells me it's a hard-code issue, not data. The way in which the game recognizes this data when it loads saves is borked. |
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