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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jan 2009
Posts: 87
Downloads: 75
Uploads: 0
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A few questions about the interactive-ness of the interior?
Are most gauges active, depth, fuel/batt, C02, ballast tank pressure, etc? Can I take over stations like sonar or radar? Can I see/adjust dive plane angle, rudder degrees, individual engine rpm? I noticed no UI compass, can I interact with navigation officer to give new heading? much thanks! |
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#2 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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I wish it had clickable dials, I hope the TMO guys add that up quick ;]
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#3 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#4 |
Navy Seal
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Sure he is. He's just taking a break
![]() Nah, I think this is a tad unfair to expect this very moment. I was a bit disappointed to see that the dial functionality in 3D is, well, not terribly functional except for just showing you the basic depth etc. |
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#5 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I really miss flipping switches to open torpedo doors.
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