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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2008
Posts: 13
Downloads: 16
Uploads: 0
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Has anyone found a way to narrow the spread of a slavo shot?
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#2 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Not yet.
There may be something i the commands.cfg or menu.ini that controls this. Looking at the file structure, it looks like a lot of stuff has been recycled from SH 3 and 4 so I wouldn't be surprised if it was in there somewhere. If it is there, some modder is gonna find it eventually. But in the game as it is at the moment? No. |
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#3 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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Is the spread that bad? Have not tried it yet.
But considering that torps are not the unltimate ship killer anymore I was going to start using this to get the kills, since it seems that for most ships takes 3+ torps to do much of anything. Add in duds and you have to about use 4 torps for ships anyway. |
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#4 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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You would have to add the dials from SH4 and edit it into the pages of the menu ini. Not easy and my guess impossible, I could never get the attack map in SH4 to have the TDC dials instead of going back and forth from the scope to set the TDC. I never, and others never did figure that out. This is gonna be the same thing.
This is the one thing that bugs me.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#5 |
Torpedoman
![]() Join Date: Mar 2010
Location: Wisconsin
Posts: 111
Downloads: 14
Uploads: 0
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I used salvo but didn't get a good look, two missed on a shot right to the middle of the first ship you sink. I would probably manually do it for smaller ships like merchants, would be perfect for longer warships.
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