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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Korvettenkapitän
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Preferably a list without pictures, printable black and white, listing ships specs, especially ship length?
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#2 |
Navy Seal
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Don't you want the Sh3 forum?
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#3 |
Korvettenkapitän
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#4 |
Navy Seal
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I doubt it.
Only the war ships and late war standardised ships would be of the same length. The merchants you will be sinking won't be the same length as the ones in Sh3. Doesn't SHV have a recognition manual with this kind of data?
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#5 |
Korvettenkapitän
![]() Join Date: Apr 2005
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I doubt it, I bet the vessels are the exact same length as SH3.
Im putting together a list myself, i need quick accurate speed readings and I do it myself. And no theres no manual with ship info and the museum does not show the ships lengths.
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#6 |
The Old Man
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Wait... do you mean that the Recognition Manual in the game doesn't show length values?
![]() ![]() Can you show us a pic with what it actually shows? |
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#7 | |
Ace of the Deep
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![]() Quote:
As far as i know its just a side on pic, no other views or info on the ships. yeah sux i know ![]()
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#8 | |
The Old Man
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![]() This might be a huge blow, I was expecting a huge improvement, not a step back. |
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#9 |
Ace of the Deep
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![]() ![]() Doesnt look improved to me. Simplified for the casual gamer no doubt.
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#10 |
The Old Man
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What are those 3 buttons under the ship?
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#11 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
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Recongition cards dont have ANYTHING on them. Just a picture and a name.
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#12 |
Commodore
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From this pic, it looks like what are essentially a series of filters accessed thru a dialog screen. So you can, in effect, say how many funnels, etc.
http://www.pcgames.de/screenshots/or...unter_5_38.JPG The little buttons probably access the different categories
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#13 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
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![]() Quote:
im not sure even where to take range on the stadimeter, would love to see a dev video of how they were playing it and expect us to play it
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#14 | |
Korvettenkapitän
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![]() Quote:
but it is lacking ship length and mark on where to set the stadimeter its missing the max speed of the ships too
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 Last edited by ddrgn; 02-28-10 at 09:10 PM. |
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#15 |
Korvettenkapitän
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I just hit the queen mary from 2800 metres using standard mathematics, dead centre too, 100% realism
Hit again 3500 meters, I set up a MP mission with one sub, one ship to practice the math. Here is third shot math (second shot missed due to wrong speed readings): Huge Liner = 174 meters LOA Speed = 6 knots (after first hit, initially was 8 knots) Distance = 3500 meters Target Course = 270 degrees Boat Heading = 0 degrees True Target Bearing = 320 degrees (any further and this would have been a miss due to the gyro angle) AOB Math: Target Course 270 - True Target Bearing 40 - 180 = AOB of 50 degrees Hit between the stacks on the water line with impact torp. Also you can ask for the nearest visual contact if you add the commands to the cfg, so to figure out where to take the stadimeter reading on the liner I asked for a range report and then changed the stadimeter to the same range and could see that the liner takes the range from the top of the bridge roof.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 Last edited by ddrgn; 02-28-10 at 10:23 PM. |
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