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Old 03-01-10, 06:00 AM   #1
GREY WOLF 3
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Default How much does it use?

Does anyone know how many MB'S PER HOUR it uses when running the game? As some people are limited to a certain amount of download per month. Then when you have gone over your limit you are hit in the pocket.
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Old 03-01-10, 06:19 AM   #2
Schunken
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I read someweher here in the forum it will be around 50kb a hour to keep contact with the DRM Server...Maybe its only something like a "Ping" every minute or so...... Sorry, cant remember the tread...

But I also read savegames would be 1-7mb, but you can switch synchronise savegames off so this will not harm your Volume account...

Andreas
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Old 03-01-10, 07:34 AM   #3
HundertzehnGustav
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a very very very important question.

my wallet wants to know wether r not 16kiloBYTE a second will be enough to play.

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Old 03-01-10, 07:52 AM   #4
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From Neal:

Quote:
Me: Per our phone conversation, let me share some thoughts with you. You mentioned a detailed message explaining the exact nature and characteristics of the DRM, I think that's a good idea. It should as accurate as possible. What is it, how does it work, what kind of load times can a player expect, server up-time, and how will it affect the gameplay?




Hi Neal,

Thanks again for your email and the many salient points that you bring up. There is a lot of stuff in there and I hope to cover it all!

In a nutshell, our online services system was designed for two main purposes: to help combat piracy and to allow us to offer services to our customers that had been specifically asked for by them. Obviously we're not able to give out all of the details about how it works - we're not here to give a head start to hackers - but I know that the main focus of many comments is regarding the permanent online connection requirement.

Basically the online connection allows us to periodically authenticate users - specifically to ensure that only one person is using an account at a time. And of course it allows us to save games so that the player can re-access the game from wherever they left off and on any computer where they have installed the game. The permanent online requirement is clearly stated on the front and back of every box and we are working with our online partners to ensure that it's noted on their product pages too, as well as included in all point-of-purchase marketing materials. We're making every effort to ensure that anyone who buys our products that include the online services system will understand this requirement before purchasing the game.

The system of course sends information to our servers. The only personal information that it sends it that which is required to sign up for a Ubisoft account. The actual exchange of information while playing the game is very minimal. Players will only need the minimal broadband connection and the game runs with less that 50 kbit per second. For example, if you play Assassin's Creed II for a total of 20 hours, the game will have only transferred 2 MB of data. The game play won't be affected by such small amount of data.

It's clear that the community is sceptical that this platform will be crack-proof and that is understandable. But I cannot stress strongly enough the effect that piracy has had on the PC market. If you want to scale it back to the very basic - we feel that this effort to combat piracy allows us to continue investing creative resources into PC development.

Can we guarantee that the platform is crack-proof? I guess it's impossible to make that guarantee but I can say that we would not be releasing the system if we didn't believe that it's worth its salt.

Do we know that this kind of thing is bothersome to a certain group of gamers? Absolutely. And we're not happy to be frustrating a group of people who play our games. But we do feel that the services that we can offer with the system offset some of the frustration and, more importantly, the efforts that we put into limiting piracy will ensure that Ubisoft can continue investing in developing true AAA game experiences for PC gamers..

Thanks again!
I have no idea what is the amount of transferred data for saving purpose, but I have a DSL (3.6 download and 0.65 upload) and saving a game takes around 1 second while loading a game takes approximetely half the time it used with SH3 GWX 3.0 (so loading is a bit long, but it's really not that bad IMO).
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Old 03-01-10, 08:39 AM   #5
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Quote:
Originally Posted by Méo View Post
I have no idea what is the amount of transferred data for saving purpose, but I have a DSL (3.6 download and 0.65 upload) and saving a game takes around 1 second while loading a game takes approximetely half the time it used with SH3 GWX 3.0 (so loading is a bit long, but it's really not that bad IMO).
It would be interesting to know whether loading times will be affected when more people start to use SHV after March 4 and the pressure on the servers will increase.
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Old 03-01-10, 09:22 AM   #6
Méo
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Quote:
Originally Posted by sergbuto View Post
It would be interesting to know whether loading times will be affected when more people start to use SHV after March 4 and the pressure on the servers will increase.
Indeed.

Anyway, there will be so few buyers, we should be ok... nah, just kidding.
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Old 03-01-10, 11:14 AM   #7
GREY WOLF 3
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Quote:
Originally Posted by sergbuto
It would be interesting to know whether loading times will be affected when more people start to use SHV after March 4 and the pressure on the servers will increase.
You will find out this weekend.
Server meltdown
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Old 03-01-10, 01:31 PM   #8
Schunken
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I do not think there will be a server hit because the data tranfer per connected computer is low.

I mean...look how many Terrybyte up and download frrom Youtube. Yesterday I saw in german TV that every hour they get 20 Terrabyte new videos pump into their archives

Ubisoft actes often not so smart, but they will not run a C-64 as a DRM Server

(If I be wrong I will give 50l beer to the next subsim meeting) !

Andreas
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Old 03-01-10, 02:13 PM   #9
kylania
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Quote:
Originally Posted by Schunken View Post
I do not think there will be a server hit because the data tranfer per connected computer is low.

I mean...look how many Terrybyte up and download frrom Youtube.
Server hit will come from the save games trying to synch, even when you tell it not too. People are already complaining about that and trouble starting or even playing and only like 5 people are playing.

Also, Youtube is owned by Google which has more networking and disk space than god. Ubisoft is no Google.
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Old 03-01-10, 02:22 PM   #10
Méo
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Quote:
Originally Posted by kylania View Post
Server hit will come from the save games trying to synch, even when you tell it not too. People are already complaining about that and trouble starting or even playing and only like 5 people are playing.
I had no problem with it.

He offers something if he's wrong, what do you offer if you're wrong. (unless you can't be wrong)

Quote:
Originally Posted by Schunken View Post
(If I be wrong I will give 50l beer to the next subsim meeting) !
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