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Old 02-16-10, 09:17 AM   #1
Obltn Strand
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Default Passenger/Cargo

What h*#l is wrong with this ship. Mere 2000+ tons and it always needs at least two torpedoes. Specially annoying with type II.

Yesterday I sunk 12 000 ton whale factory ship with single hit. It took about 45 mins to sink. Passenger/cargo was in good position behind my boat so I launched an aft torpedo towards it and scored a hit. I hoped it would sink in rough seas.

How come 12 000 tonner sinks easier than 2000 ton dinghy?
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Old 02-16-10, 09:33 AM   #2
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its carrying ping pong balls!
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Old 02-16-10, 09:47 AM   #3
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I have noticed that its all about torpedo placement. I shot a whaler (at 90 degrees) with 1 fish mid-ship, dove under him, and hit him with a stern shot mid ship as well...ship went down. Same convoy and reloaded tubes, I shot a C2 (@ 70 degrees) aft of the stacks, fore of the stacks, right on the bow, and my last torpedo went mid-ship. It finally sunk.

Tried another C2 (@90 degrees) with 2-almost simultaneous fish at mid-ship and she breaks and sinks.

Im thinking angle on the bow (90) and placement (mid-ship) are critical to this game, regardless of amount of torpedoes fired. There is also a distance factored in there, as the longer the run of the fish, the more damage. I havent proven this, but im suspicious. I shoot at <500m. Just my observations.

/S

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Old 02-16-10, 10:01 AM   #4
don1reed
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With GWX and if the Wx is cooperating, I find that I attain a lot more single aal hits and sinkings when using the magnetic fuse. Angle of attack doesn't matter very much when you slip a magnetic influence detonator under her keel.
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Old 02-16-10, 10:29 AM   #5
ryanglavin
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On another thread that i posted, most Captains aimed for the bow or before the amidships slightly, If I can find the thread, I'll just post the quote.
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Old 02-16-10, 10:33 AM   #6
ryanglavin
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If you hit the ship in the bow, it seems to have a better chance of sinking

Quoting Otto Kretschmers Ship log (in volume 1 clar blair pg 198-199)

"At 700 meters, hit forward of amidships. Vessel of some 6500 tons sinks within 20 seconds. I nowproceed head on into the convoy. All ships zig zagging independently."
"Fire a bow torpedo at a large freighter. As teh ship turns towards us,, the torpedo passes ahead of her and hits an even larger ship after a run of 1740 meters. This ship is of some 7000 tons is hit abreast the foremast."
"Fire bow torpedo at the next large vessel of some 7000 tons. Range 975 meters. Hit abreast foremast."
"Third attempt (Third attempt because previous 2 had gyroscope failures)at the same target from a range of 720 meters. Hit forward of the bridge. Bow sinks rapidly level with the water."
"Hit aft of amidships. Ship drops astern, somewhat lower in the water. As torpedoes have been expended, I wait to see if she will sink further before I settle her with gunfire." (proves bow shots sink faster then stern shots. He got half credit with the last ship, as U-123, ((Moehle was the captain)), The ship was a 3106 tonner.


Quote, through and through.
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Old 02-16-10, 10:34 AM   #7
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Quote:
Originally Posted by don1reed View Post
With GWX and if the Wx is cooperating, I find that I attain a lot more single aal hits and sinkings when using the magnetic fuse. Angle of attack doesn't matter very much when you slip a magnetic influence detonator under her keel.

you are right, but there's one limitation: rough seas.
even up to April1942 the magnetic pistol turns out to be not reliable.
still having a lot of premature detonations in heavy wheather.
I mostly use then impact fuses and change the depth of the torpedo to 2-3m (depending on the ship's type)
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Old 02-16-10, 10:51 AM   #8
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Also noticed this little problem with the passenger/cargo ships.
I read somewhere in this forum that it has something with the shape of their hull,so that is why they are so tough.

So I stopped wasting my eels on them.If the weather allows sink them with the deck gun,if not let them go.(Just don't tell Doenitz!)
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Old 02-16-10, 11:14 AM   #9
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Welcome, JEuler, lol, Uncle Karl can sure be a terror when provoked.

Whether they sink or not, there is something very therapeutic about having all your calculations equal success.

cheers,
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Old 02-16-10, 11:27 AM   #10
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In high seas, those high enuf that don't allow for keel shots, can make for a one shot kill if you place it right; even on a pasanger cargo. Put your shot into the bow compartment and try to get the shot to hit fully below the water line and the ship will likely go down quick enuf, though a keel shot is still the best for that type of ship.
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Old 02-16-10, 12:11 PM   #11
GREY WOLF 3
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Bow shot it may take time they will go down, it might take 1 hour or 8 hours,bow shot floods your target faster ,you can take out large merchants if your fish hits the right spot, be patient it will go down
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Old 02-16-10, 01:20 PM   #12
Obltn Strand
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No probs with other ships. Just the Passenger/Cargo pisses me off. Especially when cruising with type II.

I have hit it allmost every possible spot during my carees and only once one torpedo hit has put it under.

Magnetic pistol and hit to the bow.
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Old 02-16-10, 01:45 PM   #13
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How do you aim for a particular part of the ship? The cross hairs lock onto the target centered. I use automatic targeting because I found my manual targeting missed most times. But even with manual targeting, how can you aim the torpedo at a bow in particular? If you use the God's eye view option, then you can see the target on the targeting map and you can adjust the torpedo line as you see fit, but I don't use that option.

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Old 02-16-10, 02:11 PM   #14
comet61
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Default Pass/Cargo

Between 39 to early 1942 I turn on the Dud Torpedo option. In that...my success rate on hits goes down about 25%. It's not that I miss, but the fish won't detonate upon impact. Or, if I fire a TII magnetic pistol, the odds are 2 to 1 it will detonate between the tube and the target. I usually never use a magnetic pistol if the wind exceeds 5 knots per sec.

In saying that, I too have seen the Pass/Cargo ships take their time "dying", even with multiple hits; but that's IF is I use impact pistols. If I use magnetic with at least 2 hits, it seems to go a little faster. I use manual targeting and do all my calculations using MaGui/OLC tools. From my experience it seems that AoB is not as critical than speed of target is. It's a lot harder in rougher seas. I usually use a spread of 2-4 fish and if the target is 1000m or less I will set the spread at 2°. I fire just when the cross hairs of the scope are upon the fwd mast. That way at least 2 fish will hit amidships and one in the bow.
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Old 02-16-10, 02:42 PM   #15
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Quote:
Originally Posted by applesthecat View Post
How do you aim for a particular part of the ship? The cross hairs lock onto the target centered. I use automatic targeting because I found my manual targeting missed most times. But even with manual targeting, how can you aim the torpedo at a bow in particular? If you use the God's eye view option, then you can see the target on the targeting map and you can adjust the torpedo line as you see fit, but I don't use that option.

Apples
When you are locked on when it reads 000 unlock the target move cross hairs to where you want to hit,then FIRE
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