![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
|
Thread Tools | Display Modes |
|
![]() |
#1 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
|
![]()
Hi,
we have seen and heard a lot about the graphics and the RPG stuff, but does anyone know something about the ship's behavior? Has it been improved? Or do they still accelerate like cars, turn like biplanes,...? I guess for a decent sub sim, getting the ship's dynamics right should be of most importance. And what about the escorts? Can they still hear you while depthcharging? Do they still depthcharge close to own units? Can you use silent running all the time or do you have to stop it for the pumps from time to time? It would be really great to have more information about these aspects. Best, LGN1 |
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
|
![]()
Up to the modders (as usual
![]() Your only hope is that SH5 is claimed to be more "moddable" than its grand-pappies. .
__________________
- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
i think diopos is right.
small hope, to have improvments in sh5 until the modders got hand on it. ![]()
__________________
|
![]() |
![]() |
![]() |
#4 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#5 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
well the last video trailer UBI did was showing briefly that ships looked to follw the wave action in a more "real" floating manner so i think this needs more lookingbut so far im happy with what i saw for floatation dynamics. as to the rest ![]() |
|
![]() |
![]() |
#6 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
|
![]()
we are NOT going to have that much information before release.
We are going to find out ourselves. Yeah, you know what to expect.... thank God for modders. |
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Wonder if the deck-guns are gyro-stabilized.
|
![]() |
![]() |
![]() |
#8 |
Watch Officer
![]() Join Date: May 2007
Posts: 339
Downloads: 1
Uploads: 0
|
![]()
i would FFFFFUUUUUUUUU if i see subs on rail
__________________
I only need one torpedo. ![]() |
![]() |
![]() |
![]() |
#9 |
Fleet Admiral
![]() |
![]()
One other question, do you have to get you crew to flood tanks and handle trim at all?
This is crucial to the correct operation of a submersible craft and has ALWAYS been left out. Miscalculations in this aspect caused many accidents in training and action which is why it was drilled so often. When will we get a subsim that acutally simulates one of the most important parts of being a submariner? |
![]() |
![]() |
![]() |
#10 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
|
|