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Old 02-13-10, 06:12 AM   #1
LGN1
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Default Any information about physics (ship dynamics, depthcharging,...) available?

Hi,

we have seen and heard a lot about the graphics and the RPG stuff, but does anyone know something about the ship's behavior? Has it been improved? Or do they still accelerate like cars, turn like biplanes,...? I guess for a decent sub sim, getting the ship's dynamics right should be of most importance.

And what about the escorts? Can they still hear you while depthcharging? Do they still depthcharge close to own units? Can you use silent running all the time or do you have to stop it for the pumps from time to time? It would be really great to have more information about these aspects.

Best, LGN1
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Old 02-13-10, 06:25 AM   #2
Diopos
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Up to the modders (as usual).
Your only hope is that SH5 is claimed to be more "moddable" than its grand-pappies.






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Old 02-13-10, 08:37 AM   #3
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i think diopos is right.

small hope, to have improvments in sh5 until the modders got hand on it.

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Old 02-13-10, 09:16 AM   #4
Lanzfeld
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Quote:
Originally Posted by lgn1 View Post
hi,

we have seen and heard a lot about the graphics and the rpg stuff, but does anyone know something about the ship's behavior? Has it been improved? Or do they still accelerate like cars, turn like biplanes,...? I guess for a decent sub sim, getting the ship's dynamics right should be of most importance.

And what about the escorts? Can they still hear you while depthcharging? Do they still depthcharge close to own units? Can you use silent running all the time or do you have to stop it for the pumps from time to time? It would be really great to have more information about these aspects.

Best, lgn1
^^^^^^ yes yes yes this this this ^^^^^^^^^^^^
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Old 02-13-10, 11:49 AM   #5
Webster
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Quote:
Originally Posted by LGN1 View Post
Hi,

we have seen and heard a lot about the graphics and the RPG stuff, but does anyone know something about the ship's behavior? Has it been improved? Or do they still accelerate like cars, turn like biplanes,...? I guess for a decent sub sim, getting the ship's dynamics right should be of most importance.

well the last video trailer UBI did was showing briefly that ships looked to follw the wave action in a more "real" floating manner so i think this needs more lookingbut so far im happy with what i saw for floatation dynamics.

as to the rest we will know in 3 weeks
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Old 02-13-10, 12:29 PM   #6
kv29
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we are NOT going to have that much information before release.
We are going to find out ourselves. Yeah, you know what to expect....

thank God for modders.
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Old 02-13-10, 12:38 PM   #7
tater
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Wonder if the deck-guns are gyro-stabilized.
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Old 02-13-10, 04:11 PM   #8
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i would FFFFFUUUUUUUUU if i see subs on rail
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Old 02-13-10, 05:33 PM   #9
TarJak
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One other question, do you have to get you crew to flood tanks and handle trim at all?

This is crucial to the correct operation of a submersible craft and has ALWAYS been left out. Miscalculations in this aspect caused many accidents in training and action which is why it was drilled so often.

When will we get a subsim that acutally simulates one of the most important parts of being a submariner?
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Old 02-13-10, 06:33 PM   #10
kv29
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Quote:
Originally Posted by tater View Post
Wonder if the deck-guns are gyro-stabilized.
Hey Tater, I wonder that too
remember, this is a revamped version of the same engine.... where the hell I read they said they were coding a new engine!?
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