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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Feb 2010
Posts: 3
Downloads: 1
Uploads: 0
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I know this whole thing has been hashed out ad nauseum, but can anyone at least explain what the numbers in the cfg (SH3 Commander) file represent and cause?
With that knowledge, it would seem that the right settings should be able to create a crew that fatigues down to about 50% or so in about 12 of normal duty, which to me at least, would seem realistic. |
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