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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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I have been thinking that for a long time now, because somehow I realize we are talking about peanuts. You know, we are ready to invest this 50 bucks. 50 bucks for a sim, from which we want a lot of different things. Playability, stability, realism, graphics...
But, as we now, when prices get up, figures in selling drops. And there will be a point where those two lines meet... That's the point I'm interested in. How much YOU would pay? ------------ So, UBI, if it's about the money... Take my charge and build the sim. I mean SIM. "S-dot-I-dot-M-dot - This is not for idiot!" FOR ONE THOUSAND (1 000,00) BUCKS. (I mean it.) -RC- |
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#2 |
Frogman
![]() Join Date: Dec 2009
Posts: 305
Downloads: 22
Uploads: 0
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£0.22p
Will this be enough?
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Oh worse than Hitler! You wouldn't find Hitler playing jungle music at three o'clock in the morning! |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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For a proper ww2 fleet boat sim, where the ships and convoys zig-zagged (as they all should)? Where boyancy is actually dealt with properly? A good damage model, etc. Where I sink Yamato and don't see Yamato again? For an ACCURATE campaign like RSRD?
For something that meets my minimum standards (in other words as good as heavily modded SH4) I'd pay quite a lot. Hundreds of dollars, no problem. I'd pay for a subscription with a game that worked its way to that with constant updates, and back and forth with the devs, too. I've paid for ww2ol since 2001 just to support "the dream" as it were. Don't even know what it is a month paid in advance as I do, over $10/month now for 8+ years (didn't pay at the start as a beta tester). Think it is actually more like $15/mo, so I've paid $1440 for WW2OL. 2+ "box games" a year in terms of money. I'd happily pay the same for a good naval/submarine sim. |
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#4 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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#5 |
Mate
![]() Join Date: Jan 2010
Location: Poland
Posts: 59
Downloads: 15
Uploads: 0
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I can pay 99 PLN, its 1/20 of average salary in my country.
99PLN = 20 euro or 33 dollars
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SHV CREW: cook lvl 3 tomato soup unlocked, torpedo man lvl 2 - +50% torpedo damage unlocked, deck gun lvl 6 - 50% to critical dmg, 10% to stun enemy and 25% to freeze enemy.
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#6 | |
Eternal Patrol
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![]() Quote:
![]() When I have a job I'll pay $50 for a decent game, $100 for a great one, or, as he said, more than that for continuing upgrades and additions.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
Posts: 232
Downloads: 104
Uploads: 0
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$120 is the most I've ever paid for a sim (Steel Beasts Pro edition). I think if it is detailed and accurate enough, that is a fair price.
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#8 | |
Machinist's Mate
![]() Join Date: Oct 2004
Location: Germany
Posts: 121
Downloads: 19
Uploads: 0
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__________________
regards, Aubrey -- -.-- / .... --- ...- . .-. -.-. .-. .- ..-. - / .. ... / ..-. ..- .-.. .-.. / --- ..-. / . . .-.. ... |
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#9 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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To tater:
So, you seem to as crazy as I am. Goooood. ![]() To Apos: You mean 400 euros per month is average sallary in your country? That's not much, I think. ![]() To Steve: If there was this SIM, I lend you the money. Just to get you in. To Turbo and Jack: 120 sounds good. More than double we likely should pay for the V... ![]() -RC- |
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#10 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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I'd pay retail.
As long as there is no DRM.
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#11 |
Seaman
![]() Join Date: Jul 2005
Posts: 35
Downloads: 22
Uploads: 0
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Assuming its a really awesome game and the stars aligned just right (had food, shelter etc) I still couldn't tell you. It's really limitless what I could justify paying if the game was just that awesome and the company selling it was great.
Honestly I think I put more weight on how the company treats its community (modders, users etc) then the sheer quality of the game. Ok random not too cheap number. $163.23 |
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#12 |
The Old Man
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For a really good naval sim, I'd be willing to pay as much as for a Guitar Hero 4 complete box. That's about 250 euros here. But it would have to be a damn perfect naval sim.
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#13 |
Stowaway
Posts: n/a
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I would happily pay 4 to 5 times average game price for a well made Sub Sim. That's 200 to 250 euro here. I would also happily pay a subscription fee for quality regular updates.
But I can't envisage any of the current gang of games publishers to take up the gauntlet. Their sole interest is quick profit - it keeps the shareholders content....though not necessarily happy. I suppose we all have to ask ourselves the question once or twice in life - "Am I here just for the money ?", in UBIs case the answer is a resounding YES! Consequently, working there must be quite un-rewarding on the whole. Wouldn't it be great if companies aimed for a profit in order to reinvest in the company, the staff, the quality of its products and the employees salary ? Just get rid of the shareholders, sack or re-program the management and hey presto - a profitable company for its employees, its customers and its community....Simples! UG |
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#14 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Easily more than 200 euros.
Free economy puzzels me. If say like 20 000 people preorder a subsim like Aces of the Deep version 2010 for 100 euros (adjust currency to whatever you use), gaming company receives 2 millions. Should be enough to start programming. |
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#15 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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I've paid 125 USD for Steel Beasts Pro PE in the past and consider it money well spent.
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