SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-01-10, 03:25 PM   #1
Funkyjazz
Swabbie
 
Join Date: Sep 2007
Location: Near Amsterdam
Posts: 9
Downloads: 0
Uploads: 0
Default Cant get a grip of it.

Hello,
I want to appologize for the bad english.
Since a long time ive got SH4. Never played any subsim before SH4. Starting with the manual and the first lesson i had good hope that i could learn how to master
the depth of marine navigation. Two weeks ago i installed it again, only to be remebered why i stopped playing it a long time ago..

I've seen a lot of tutorials and i want to thank all people that did their best to make life easy for SH4 newbies!! But still, i dont get a grip on the game. Propably im to stupid to understand heading,course, realtive bearing, active bearing, heading and angle on bow.
Lesson 4: Attack Convoy and sink 1000 LBS of steel: full throttle dead ahead. Suddenly i hear: "Contact bearing 245 long range". Whoops...what should i do now?? And at that point, i never played SH 4 again. Why not?

Back to lesson 3: why is it a piece of cake? Cause its the ideal situation presented. A warship heading from left to right at a beautiful distance, only to master the TBT. I dont have to navigate, The sub is allready positioned at the best location. I only have to raise the scope, indentify, set distance speed ect. Do it a couple of times and hell yeah, i can do the TBT trick with any ship. But that is not the core business of SH4. The core business is to maneuver in a good postion on targets in long or short distance range. Plot the course without seeing them at all on the map. Getting close without being spotted by planes or warships. How do i do that? Which course should i plot? How fast should i go, can i ping a target if its guarded by warships at what range can i ping, ect ect. when to use the radar and how do i use it in which circumstances?
Im actually thinking of a sceneario wich places my sub and a ship add random in a 20 miles by 20 miles square. The only practice is to find the ship and sink it. Along with the hunt you are directed with good practical tips, how to do it, and most important why you should do it that way. That would be a perfect tutorial. After that you can choose to have more ships, guarded ships, with or without planes, give more or less size of the square. After mastering that tutorial you are ready for a campaign. Hopefully SH5 will include such submarine school.
Im tying and trying but i just cant master lesson 4 and i really want to play the game.
Funkyjazz is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.