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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Oct 2007
Location: Belgium
Posts: 57
Downloads: 18
Uploads: 0
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Hi,
I've been wondering, are all types of escorts equally dangerous to ones health? Or is it that Hunts are much more deadly than Flower Corvettes? And more importantly, why? Better weaponry / detection / easier to sink / ...? Cheers, Benny |
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#2 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
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LOLLLL
Maybe its a friday night thing, ![]() but i think *all* escorts are deadly if they have aids and you no condom... Hundertzehngustav aka Horny Toad ![]() ![]() ![]()
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#3 | |
Rear Admiral
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#4 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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but she will take you down with her!
![]() Oh YEA! *roar* ![]() ![]()
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#5 |
Chief of the Boat
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Each escort has its own clearly defined array of weaponry and characteristics, depending on date and vessel type.
As the war progresses some are fitted with hedgehog and K guns (side throwing mortars/depth charges) making them even more capable of destroying you....the crew gain more experience and expertise also. From mid 44 onwards there is hardly an escort existing that is not capable of matching you in a cat and mouse engagement....should you make an error of judgement. ![]() |
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#6 |
Loader
![]() Join Date: Sep 2009
Posts: 89
Downloads: 19
Uploads: 0
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generally, bigger means less dangerous.
Torpedo boats can be destroyed just with flak, but they'll shoot you up in the process, scoring deck gun hits isn't easy and they can take for more hits than they should be able to, at least in GWX. Bloody nuisance, fortunately they aren't good at tracking you when submerged. Armed trawlers are awkward. Their underwater shape is a pain for both contact and magnetic detonators and they pack enough firepower to make a surface battle costly; this should usually be avoided but it's possible (if you have to take them out in close combat, I recommend disarming them with heavy flak). They aren't as good at detecting you as true military vessels, and the low speed of most means you can simply outrun them if you don't want to play. Corvettes are escort vessels built to civilian standards, often as dedicated anti-submarine vessels. Worse performance than destroyers, but generally have more trash cans. Destroyers are fast and become quite deadly later in the war (early on, you can bait them and blow them up as they approach). They usually have more depth charges than they should, but few enough that them running out is a realistic option. * Durability doesn't matter too much: Any vessel that's a threat to you while submerged will sink after taking 1 eel the vast majority of the time. Bigger vessels are harmless targets when submerged and deadly when surfaced. Auxillary cruisers are a bit of a special case... many small guns, poor fire control and both seems modeled in game. They are a menace at close range, but take a long time to find their range at a distance... it's possible to sink them with your deck gun before they score a hit. Usual caveat: just because you can doesn't mean you should. |
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