![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: SH5 - One or more playable subs? (see definition first!) | |||
I'm fine with a single playable Sub |
![]() ![]() ![]() ![]() |
49 | 22.58% |
I'd prefer several playable Subs |
![]() ![]() ![]() ![]() |
168 | 77.42% |
Voters: 217. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
![]() |
#1 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
|
![]()
---
Last edited by Mikhayl; 02-10-10 at 01:12 PM. |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]()
Voted for several.
It can't be accurately described as a simulation without the player having access to each and every U-Boat that went to sea. Being limited to a single playable type makes the game a FPS in water. I have no interest in that.
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
A-ganger
![]() Join Date: Sep 2002
Location: Germany, Niedersachsen
Posts: 72
Downloads: 70
Uploads: 0
|
![]()
Voted also for several subs.
Just playing the Type VII is lame ^^ I like the IX and the Type II at the begin of the war very much, it's interesting to do the first missions with this small boat. What I personally don't need is a Type XXI or Type XXIII Submarine - but the three "important" war Boats II, VII and IX are a MUST in a Submarine Game about the Kriegsmarine.
__________________
|
![]() |
![]() |
![]() |
#4 |
Fleet Admiral
![]() |
![]()
Must have at least the Types II, VII, IX and XXI.
|
![]() |
![]() |
![]() |
#5 |
Mate
![]() Join Date: Jan 2010
Location: Poland
Posts: 59
Downloads: 15
Uploads: 0
|
![]()
I hope Ubi wont suprise us with tons of DLCs...10 euro per each new sub/mission? No way!
__________________
SHV CREW: cook lvl 3 tomato soup unlocked, torpedo man lvl 2 - +50% torpedo damage unlocked, deck gun lvl 6 - 50% to critical dmg, 10% to stun enemy and 25% to freeze enemy.
|
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
Seeing as the Subsim new page has been updated to describe SH5 as a "Type VII U-boat interactive subsim" ( http://www.subsim.com/nucleus/index.php?blogid=4 ) then that's an ominous sign.
Say goodbye to Cape Town, Cape Hatteras and the Caribbean. ![]()
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
Several. Happy with a II, VII and IX...would be even happier if modders could add more types without needing to replace/fudge an existing u-boat type.
|
![]() |
![]() |
![]() |
#8 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
|
![]()
Well, not the most realistic poll I've ever seen, but this is how I broke the question down and think what our friend is getting at:
One Sub - Sim Many Subs - Arcade As a result, I had to vote for one sub.
__________________
***THE GENERAL*** |
![]() |
![]() |
![]() |
#9 |
Ocean Warrior
![]() Join Date: Jul 2008
Posts: 3,184
Downloads: 248
Uploads: 0
|
![]()
One detailed sub instead of few scetchy ones that play almost the same...
|
![]() |
![]() |
![]() |
#10 |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
Posts: 232
Downloads: 104
Uploads: 0
|
![]()
As you describe it, one detailed sub would suit me better. However, I know that sub would be a VII and I love me some II...
|
![]() |
![]() |
![]() |
#11 |
Eternal Patrol
![]() |
![]()
Several.
I disagree with Danlisa that having only one makes it an FPS game, but I also disagree with The General that having several makes it an arcade game. Having only one can make it a true simulator, but only if everything on the boat is accurately represented and works exactly as the real thing did, and even then a true simulator would require 'hands-on' capability, which in turn would require a real u-boat interior to walk around in, and I mean really walk around in, not pretend to with a computer screen. On the other hand, having all boats playable allows us to simulate a believable career, with all the variables that come with being forced to put to sea in an older training boat and hoping to be given a real ocean-going submarine before we retire. Aces Of the Deep had all four major types, and for all its limitations was much more sim than arcade game. The same was true of Silent Hunter. As with SH3 and SH4, for all the complaints made about the last one. It may have it's faults, but arcade shooter it most definitely is not. Only SH2 comes close to being an FPS, with its 'level' one had to pass to go on to the next one. Back when SH3 was in development someone said that he didn't need the 3D view and the 3D crew - he would be happy with AOD's gameplay and SH2's graphics. I have quoted that line several times in the six years since then, and I'd be happy with SH4 if everything worked properly. SH5 looks cool, but that wish still stands.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#12 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
|
![]()
SH being a niche game and not evolving within the same category as FSX
![]() Also, do not forget that Type II, IX and XXI as well as the type VII definitely were all part of what's called the Battle of the Atlantic. For that reason I can't even imagine stock SH5 not including all of them U-Boote types. I don't think it would be fair to script operation Paukenschlag in SH5 with the type VII as only playable unit available, forcing the player to refuel from a Milchkuh in the middle of the ocean before reaching the american east coast. ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#13 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]()
Sorry SS but I can't justify SH5 as a Simulation if it doesn't accurately depict the U-Boat War. To do that, surely, it must include all the operational U-Boat types and theaters of operation?
Then again, that raises an interesting question! Was the SH series designed to be a U-Boat Simulation (as in vessel) or a U-Boat War Simulation? Is SH5 a departure from the latter? Edit - Perhaps I've been spoilt by the community campaign scripting so much that I only remember the historical realism of the actual conflict rather than the control of the vessel in question.
__________________
![]() |
![]() |
![]() |
![]() |
#14 |
Eternal Patrol
![]() |
![]()
True, and put that way I do agree. I want them all, as I like imagining I'm a captain sailing the high seas. I don't want to tweak every button and pull every knob. My captain never did that. I did, and I hated it.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#15 | |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
|
![]() Quote:
Back to the poll; had to vote for multiple subs. Even though I'd get the game if it was only a type VII. Seeing how it's the best sub to work with. But come on, does anyone realy think the game will be limited like that? I call BS.
__________________
![]() ![]() |
|
![]() |
![]() |
![]() |
|
|