![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Nub
![]() Join Date: Jan 2010
Posts: 4
Downloads: 0
Uploads: 0
|
![]()
One thing I hope ubisoft gets right in SH5 is proper screw pitch and shaft rotation.
Gentlemen get your cameras ready. In SH4 the left prop is either pitched wrong or the shaft rotation is wrong. Look real close. IE: while the boat moving forward the left prop is driving in reverse. How could this be? Your boat should be doing right-hand donuts! ![]() |
![]() |
![]() |
![]() |
#2 |
Eternal Patrol
![]() |
![]()
WELCOME ABOARD!
![]() Of course this is something that has been brought up and discussed many times, and we all want it to be as accurate as possible. Buuuuuuut...once again I have to point out that the external view that lets you see that is one of the most unrealistic things about these games.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#3 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
|
![]()
as said before in another similar posting, how would dev team get somthing simple as screw rotation wrong?
i dont think so , its a optical illusion that they created. rotation at high speed ,can give of the appearance of spinning in the wrong direction and also gives the appearance of stopping for a split second. you can see the screw illusion trick on this uboat model.
__________________
![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 Last edited by capthelm; 01-20-10 at 01:51 AM. |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
True, but it is claimed (by the devs) to be an HISTORICALLY ACCURATE SIMULATION that focuses EXCLUSIVELY on the Type VII, so if they can't get this minor detail correct on one U-boat type, then...
|
![]() |
![]() |
![]() |
#5 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
|
![]()
You could also use S3D to lower the max shaft RPMs to 1 and see that way too.
![]()
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
![]() |
![]() |
![]() |
#7 |
Commander
![]() Join Date: Nov 2009
Posts: 452
Downloads: 134
Uploads: 0
|
![]()
Just stop the boat then go to 1/3 and you will see everything. The members all know I, out of boredom, for ****s and grins, have examined every mod and made notes.... Ducimus has it 100% correct and Tambor put LH prop on the stbd shaft and a RH prop on the port shaft to correct the movement, to compensate for improper shaft rotation...
HE WAS SLICK TO THINK THAT ONE UP.....GO TAMBOR |
![]() |
![]() |
![]() |
|
|