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Old 01-09-10, 03:57 PM   #1
CaptJodan
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Default Extreme Depth "sucking" effect

No, not that kind of effect.

But I'm curious, with all the mods that have been released by so many talented people and after all this time, has there ever been a solution to diving deep...say past 220 meters or so, where your sub keeps getting "sucked" down until you can't recover?
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Old 01-09-10, 03:59 PM   #2
Bubblehead1980
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In TMO you can dive very deep, once you pass 590 feet or so you need some speed or you will just keep going down and eventually hit crush depth.
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Old 01-09-10, 04:42 PM   #3
CaptJodan
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Hmm...yeah that was what I was wondering...whether or not there was a mod that stopped that whole "if you don't go flank speed, you'll get sucked into the abyss". Is there historical precedent for this kind of thing? Do subs, the deeper they go, also have trouble maintaining depth without copious amounts of speed?
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Old 01-09-10, 05:09 PM   #4
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Maybe a little - the odd air buuble trapped in the freeflooding structures getting compressed and losing buoyancy, plus the pressure hulll getting squeezed ever so slightly. But it must be such a slight effect on a healthy boat.

I've never heard of depth sucking you down before. It's probably yet another thing my parents forgot to mention.
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Old 01-09-10, 05:50 PM   #5
ETR3(SS)
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Quote:
Originally Posted by CaptJodan View Post
Hmm...yeah that was what I was wondering...whether or not there was a mod that stopped that whole "if you don't go flank speed, you'll get sucked into the abyss". Is there historical precedent for this kind of thing? Do subs, the deeper they go, also have trouble maintaining depth without copious amounts of speed?
This is an oddity in SH4. A real life sub doesn't need more speed to maintain depth at a greater depth. Been there, done that. In fact the whole sub handling model is all out of whack. You may notice that when you order a depth change, say deeper for example, that the planes stay on full dive until you get close to your depth. If the planes remained on full dive in a real boat, your dive angle would continue to increase as would your rate of decent. It's the same with going shallower as well.
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Old 01-09-10, 05:59 PM   #6
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I would wonder if it is a game mechanical effect. Since the original sim did not let boats dive that deep, the only models at that depth would be sinking ships. In order to speed up the game (remove unneeded models) maybe once a model goes that deep they want to speed up it's crush damage. I believe (from poking around in the models and stuff) I remember a damage setting for the models to be removed from the sim and a depth setting that starts adding damage to the model the more it's below a threshold (crush depth), once the damage > the model value, it's removed from the sim.
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Old 01-09-10, 06:56 PM   #7
CaptJodan
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Thanks for the replies.

I knew SH4 had this little quirk for some time now, but I just wondered if anyone had found the solution for it. With all the wizardry that goes on around here, I didn't know if the solution had come around and I just missed it.

When we're getting new mods like the 688i and Ohio, deep diving becomes more of an issue, and so does the game trying to pull you to your doom. You even run into the problem some with trying to evade the British in a VIIC/41.

I'm hoping that little quirk will be gone from SH5.
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