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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Swabbie
![]() Join Date: May 2009
Location: Texas
Posts: 11
Downloads: 40
Uploads: 0
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So, I put on the Silent Fire mod, just so I can go explore the Japanese coast to see the visuals and such. While I am trying to go check out Tokyo, the was a Battleship Fuso near the entrance to it. So I decide to just send about 20 torps into her to sink her, so I wouldnt keep getting shot at... well, about 15 minutes later (I had gotten done exploring Tokyo) I was heading back out andwhat do I see? The same Fuso Battleship... its no longer sunk and it is again shooting at me... well, this was a surprise to me, so I decided to sink it again. Once again, I go drive around for about 15 minutes, come back, and there she is again! I wasnt sure if this was a glitch or not, so I drove around to Kobe Harbor (just west of Osaka). In there were 2 Fleet CVs. So I sink them and try the samething with the Battleship... again, they were "respawned". The only thing I noticed is, when you "re"sink them, you do not get the tonnage added again. You just waste torps/ammo/time. It was very odd. I just thought I would share this to see if maybe there is a code in the game that says something about keeping certain ships "alive" until the historic year they were actually sank?
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-Rustein Schmit, Commander of U-831 (Tigerwolf) |
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