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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Jun 2014
Posts: 23
Downloads: 56
Uploads: 0
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So I picked up SHIII from the Steam Summer Sale, and while I've been thoroughly enjoying the game and what the GWX mod adds alone, I have a few questions about mods and the modding process for SHIII. I've already been poking around in the forums for a few days now, but hopefully someone can help me with questions I wasn't able to find answers to.
Or just call me an idiot and direct me to where I need to go. So 1) EDIT: Figured this out on my own. Silly me. And 2) Mod Order. Is there a guide or good rule of thumb to use when determining the order of mods in JSGME? Right now I'm assuming it's a lot like Bethesda games, where mods lower in the list overwrite data from competing mods higher up. Now, JSGME gives me a warning when two mods edit the same file. Do mods completely replace the file or just append the file in a practical way? Last edited by Theodulus; 06-25-14 at 01:30 AM. |
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