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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
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In Silent Hunter 3 and 4; I always disable the mods that remove the ability to see units' positions on the map when my periscope is up or when I'm running on the surface, because I simply assume that it's my crew that's taking down the bearings from the guy manning the periscope and plotting them on the map.
It would be awesome if in SH5; the quality of your map depended entirely on how rested and well trained your crew was -- a poorly trained bridge crew that's tired would plot an attack map that bore no relation to reality -- ships misidentified, ranges wrong, bearings wrong; and slow to update. Likewise; when I lock onto a ship and tell my Weapons officer to give me a bearing to fire in SH3; I wished that the accuracy and speed in which he generated a fire control solution depended on his experience. Of course, there would have to be a "Debug" mode, which showed the actual AOB, range, speed of the ships and the ones generated by your Fire control team so that you'd be able to tell if it was a bug in the game or not... |
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#2 | |
Stowaway
Posts: n/a
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And having ship icons on a nav map with GPS precision is also not cool at all in WW2 era. |
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#3 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
Uploads: 0
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"It would be awesome if in SH5; the quality of your map depended entirely on how rested and well trained your crew was -- a poorly trained bridge crew that's tired would plot an attack map that bore no relation to reality -- ships misidentified, ranges wrong, bearings wrong; and slow to update."
Yeah but during combat wouln't adrenalin kick in and make your crew focus on the task at hand? I don't think being tired would cut it with most sub commanders for an excuse. ![]() |
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#4 |
Navy Dude
![]() Join Date: Jul 2005
Location: Norfolk, VA
Posts: 176
Downloads: 18
Uploads: 0
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Just wanted to see how many others are interested in a feature like this. Because I am.
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#5 |
Captain
![]() Join Date: Jun 2009
Location: Bergen, Norway
Posts: 262
Downloads: 40
Uploads: 0
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I'm with you on this Apo.
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#6 |
Watch
![]() Join Date: Apr 2006
Posts: 27
Downloads: 15
Uploads: 0
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i get your point, but as somone said already, things like experience or being tired in reality wouldnt affect map plotting at all. These are two diffrent things.
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