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Old 08-18-09, 12:29 AM   #1
Sheppard
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Default Realism of the Map and WO-generated Fire Control Solutions

In Silent Hunter 3 and 4; I always disable the mods that remove the ability to see units' positions on the map when my periscope is up or when I'm running on the surface, because I simply assume that it's my crew that's taking down the bearings from the guy manning the periscope and plotting them on the map.

It would be awesome if in SH5; the quality of your map depended entirely on how rested and well trained your crew was -- a poorly trained bridge crew that's tired would plot an attack map that bore no relation to reality -- ships misidentified, ranges wrong, bearings wrong; and slow to update.

Likewise; when I lock onto a ship and tell my Weapons officer to give me a bearing to fire in SH3; I wished that the accuracy and speed in which he generated a fire control solution depended on his experience.

Of course, there would have to be a "Debug" mode, which showed the actual AOB, range, speed of the ships and the ones generated by your Fire control team so that you'd be able to tell if it was a bug in the game or not...
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Old 08-18-09, 01:16 AM   #2
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Quote:
Originally Posted by Sheppard View Post
In Silent Hunter 3 and 4; I always disable the mods that remove the ability to see units' positions on the map when my periscope is up or when I'm running on the surface, because I simply assume that it's my crew that's taking down the bearings from the guy manning the periscope and plotting them on the map.
And I assume it is the captain himself who is manning the periscope and ordering to set Speed, Range, AOB to the crew into TDC panel.

And having ship icons on a nav map with GPS precision is also not cool at all in WW2 era.
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Old 08-18-09, 03:24 AM   #3
Blood_splat
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"It would be awesome if in SH5; the quality of your map depended entirely on how rested and well trained your crew was -- a poorly trained bridge crew that's tired would plot an attack map that bore no relation to reality -- ships misidentified, ranges wrong, bearings wrong; and slow to update."

Yeah but during combat wouln't adrenalin kick in and make your crew focus on the task at hand?

I don't think being tired would cut it with most sub commanders for an excuse.
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Old 12-28-09, 02:49 AM   #4
Apocal
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Just wanted to see how many others are interested in a feature like this. Because I am.
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Old 12-28-09, 05:05 AM   #5
VirtualVikingX
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I'm with you on this Apo.
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Old 12-28-09, 05:31 AM   #6
sayaret
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i get your point, but as somone said already, things like experience or being tired in reality wouldnt affect map plotting at all. These are two diffrent things.
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