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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Oct 2007
Location: mississippi
Posts: 190
Downloads: 51
Uploads: 0
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I've been playing TMO for the past several weeks after playing the game stock for the past year. I see some really nice eye candy in this mod, it has also made me quite proficient at crash diving to avoid the aircraft. Alot of the touches remind me of gwx from sh3 which i thought was a good thing.
Didn't like the Hogan's Alley setup since it makes it near impossible to put crew in the flak gun position without changing the games natural resolution. The other thing that turned me off to this mod was the fact that i spent 5 weeks zigzagging from 20-150 miles off the coast of Japan going from Tokyo Bay to the Luzon straight up and down the coast, and allthough i was attacked by planes hundreds of times, i never once in that patrol saw another naval or merchant ship. Not even a fishing boat or junk was to be found. One would think that after being attacked 6-7 times by planes thru the course of the day at least an escort or two would come see what the planes were making all the fuss about since i was 10-15 miles from the harbor entrance. This may be Historically accurate but plain sucks from a gaming point of view. Any (Navel) game i can log 30 hours of real game play in and never see another ship is not the (Naval) game i want to play so its the recycle bin for TMO and The Fall of the Rising Sun will be the next mod checked out....hope they got ships in that 1 lol. |
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#2 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Happy Hunting!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#3 | ||
Rear Admiral
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#4 | |
Planesman
![]() Join Date: Oct 2007
Location: mississippi
Posts: 190
Downloads: 51
Uploads: 0
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#5 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
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just started TMO tonight--first patrol off coast of Japan, Dec 28th--just sank my first merchant--now slinking away from three warships looking for me. Lots of aircraft though!
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#6 |
Rear Admiral
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Aircraft will be most frequent at the beginning of the war. Toward the end, much less frequent, bordering to rare on occasions.
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#7 |
Swabbie
![]() Join Date: Apr 2009
Posts: 12
Downloads: 156
Uploads: 0
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i googled hogans alley wiki and found http://en.wikipedia.org/wiki/Hogan's_Alley
of course... but no mention of submarines or anything in this.. =/ maybe someone should set them straight? hehe |
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#8 | |
Sailor man
![]() Join Date: Oct 2007
Posts: 45
Downloads: 21
Uploads: 0
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Its unrealistic, too heavy and some times stupid, skins and HUD are complete rubbish aswell as all inerface and etc. After trying alot i liked most RFB, but after some time got back to stock version with few minor mods like bearing tools, some minor fixes mods and etc. Now its fantastic to play again! |
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#9 |
Loader
![]() Join Date: Nov 2007
Posts: 82
Downloads: 21
Uploads: 0
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I've been playing various flavors of Trigger Maru or TMO for the past 2 years, always with the compatible version of RSRDC. As for finding ships; I find it hardest in the 1st 7 months of the war because you're reliant on visual spotting only. Once SJ radar comes on the scene, contacts are more frequent.
Interestingly enough, I'm playing RFB-1.52 with RSRDC/OM on the desktop now. Starting at the beginning of the war; I did two war patrols and found only 1 merchantman. After getting SJ radar in August, I never made it to the patrol area as I ran into and sank 4 merchants in the vicinity of Iwo Jima. On the laptop, I'm playing TMO 1.9 with the compatible RSRDC. I've sank 2 or 3 merchants in the patrol area. I think its somewhere in mid to late '42 and I have SJ. TMO is a fantastic mod, particularly when paired with Lurker's RSRDC. I spent the majority of my SH4 time playing the combo of those two mods. |
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#10 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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TMO 1.9. finally started a new campaign. Inserted an agent (that sounds strange) per orders, and found a busy harbor with ships moored and their watches asleep. Sank four for 25K tons of steel on the bottom, but lots of duds. Attacked by many planes on the way to Pearl, but did not shoot any down. Playing at 90 percent realism, and 8,000 renown. I was awarded a purple heart, but no one got promotions.
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#11 | |
Rear Admiral
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http://www.olgoat.com/substuff/dex14.htm http://www.olgoat.com/substuff/dex114.htm http://www.olgoat.com/substuff/dex240.htm Thanks! I aim to please! |
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#12 |
Navy Seal
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Certainly these two fine gents don't think anybody actually buys their little song and dance, do they?
![]() In any time of the war, using TMO plus RSRD, which further restricts spawn rates, I have a hard time saving enough torpedoes to do anything with after I reach my assigned patrol area. I'm sure I'm far from unique. My present cruise, December 1941, sugar-boat, I've used all but four torpedoes and just reached my patrol area.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#13 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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![]() Dont know if there's a Spysat mod for SH4 but if so you could try that. ![]() |
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#14 | ||
Eternal Patrol
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On which subject, it's fine to say it's unrealstic, but exactly why is it so? What specifically is "complete rubbish"? The interface, you say? How so? And how exactly is it "Stupid"? Random complaints aren't enough - we need specifics.
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“Never do anything you can't take back.” —Rocky Russo |
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#15 |
Navy Seal
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The following is commentary and may not reflect the opinion of management, or even myself!
Notice the difference between the reception such a negative post receives here, as opposed to a negative post about brand X in the SH3 forum. We're much wimpier, more toothless crowd of harmless little fuzzballs! ![]() ![]() Steve's hit it on the head. Everything you complain about can be changed. And your taste in the game may change after you've had your fill of shooting fish in a barrel (see the applicable Mythbusters). That's why it is such a great thing that the game can be changed from an arcade type massacre to the realistic or even hyper-realistic (that means unrealistic again... ![]() Also my Slightly Subnuclear weapons are "fully compatible" (Lurker, you stay out of this!!!! ![]() I do question the truth of your claims of no targets, though, as my experience with TMO/RSRD has been that using objectives given only, traveling directly between missions I have a hard time completing three missions without running out of ammunition of all types. Sometimes I have trouble completing just one mission because I use up so much ammunition on the direct path to my objective. I have had a scarcity of targets on occasion with RFB in early war, but the only targets then were military and the effect is realistic.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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