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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
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Well, after nearly 200 patrols and nearly 4,000 days at sea, the war has come to an end. My last five careers ended in May 1945 with surrender in Loch Eriboll or in the dry dock in Norway.
I have run 38 careers that between them spanned the war years, with 6 or seven careers active at any one time. Half of those careers ended with a lost sub. Just over 4.5 million tons of allied ships were sunk. On the whole, SH3 stands up as a good overall simulation of the u-boat experience in WWII. From Type IIs in the North Sea at the begining of the war, type VIIs going after convoys in the mid-Atlantic or task forces in the Med, to type IXs operating off the U.S coast and in the Caribbean, from the glory of the Happy Times to the terror of becoming the hunted instead of the hunter late in the war, the game captures all of the major experiences of the ubootwaffe. My thanks to the SH3 development team, to the authors of Harbor Traffic and RUB, and to Jaeson Jones for SH3 Commander. A couple of major conclusions: the IX boat is a death trap and the worst enemy is not in the water but in the air. I had 11 careers in IXC and IXC/40s. Only two survived. Each of those only did 4 patrols. In contrast over 60% of my 21 type VII careers survived. Of the 19 losses I suffered, 14 were to aircraft, and another was set up by severe damage caused by aircraft. So, what's next? It took me 3 years to get through the whole war. I'm not too likely to do that again. Before I find out if GWX will run on my ancient computer, I may take a shot at writing a tool to merge mods automatically. As long as two mods don't alter the same individual data values, it should be possible to merge mods that modify different lines in the same config files. At the very least I want a utility that will tell me what lines a given mod has changed or whether two mods have any conflict at the individual datum level. This will allow me to tune GWX to my own taste. Real Life in 2010 is looking to be very busy for me, so don't hold your breath waiting for a release. Perhaps SH5 will come out in working condition, and all I will have to do is buy a new computer to run it. All my best to the Subsim community. Thanks to Neal for hosting us. RoaldLarsen out.
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100% realism, DiD Harbor Traffic 1.47(incl. RUB) Using SH3 Commander to implement many custom realism tweaks Covered 1939-1945; now restarting in 1939 again. Completed 39 careers, 210 war patrols, 4.7Mt sunk, 19 subs lost |
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#2 |
Medic
![]() Join Date: Oct 2009
Location: Grid AO27
Posts: 161
Downloads: 27
Uploads: 0
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O.O IX death trap?
i find the extra tonnage from the torps friggin awesome! survived 22 patrols, with the only deaths by sheer idiocity. maybe one time have i been properly sunk - otherwise no problem. i am assuming you mean the slow dive time the largest problem? I found that staying on surface, gun the engine and turning somewhat towards the attacking plane makes them miss nine times out of ten. then with the radar warning reciever, its a no brainer to get away. |
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#3 | |
Weps
![]() Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
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What years are you running your patrols in? Before mid '42, survivability doesn't matter nearly as much. Then the extra torpedoes are worth it. After the air coverage is extended, the IX is usually a liability. I ran about 20 patrols in IXs before late '42. I lost one boat. I ran about 30 patrols in IXs from late '42 on. I lost 9 boats.
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100% realism, DiD Harbor Traffic 1.47(incl. RUB) Using SH3 Commander to implement many custom realism tweaks Covered 1939-1945; now restarting in 1939 again. Completed 39 careers, 210 war patrols, 4.7Mt sunk, 19 subs lost |
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#4 |
Medic
![]() Join Date: Oct 2009
Location: Grid AO27
Posts: 161
Downloads: 27
Uploads: 0
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i ran an IXD from the date it became avaidable in stock ('42?) to 1 march 1944 when i got my XXI. gor radar warning reciever when it came. it basically gives you a choice - youll have plenty of time to get to safe depth with it. also after first aircraft passes you can dive, because then he has to turn. and to speed up diving, raise the schnorkel, then you wont need to take a pause halfway submerged to switch engines.
also, everything except a direct hit can be survived, and whith a shallow depth even direct hits can be survived. since there are aircraft, there is no need to stay silent underwater - so damage can be repaired. granted, by that time my crew was pretty much an all iron crossed elite. |
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#5 |
Captain
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Really try to upgrade your existing machine if possible.
GWX 3.0 is worth it and that is not an idle statement. Amazing detail and stable as a table. Great work on your careers. ![]() With GWX 3.0 it is a miracle for me to make it to '42 at 90% realism.
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#6 |
Medic
![]() Join Date: Oct 2009
Location: Grid AO27
Posts: 161
Downloads: 27
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i should mention that a while after i got my IXD, i got commander and GWX3.
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#7 | |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
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i am tempted to say you sound exhausted Mr. RoaldLarsen! i wish you all the best for 2010 and also wish i could learn from your expereince. it is a shame you are standing down: GOOD LUCK Her Kaleun! ![]()
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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