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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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after month found some time to look back into this wonderful community
![]() lots of things have been improved and i wonder, what might be impossible...as nearly everything is going to be modded and it seems, as if all mystics of the code had been discovered. but although many things have been released (even my always wanted dive angle mod!!! ![]() flak/cannon - empty shells fly during firing ai boats - contact radio messages crew - walking by flak: when firing at planes, i always missed some shells dropping...so as many things can be added (like the water streamin thing, very nice!) why not add some nice shells? the model i can deliver...but how to get this implemented? ai-boats: i still found no time to test the new gwx or wac 3 supermod, pitty sad. but i wonder if there are wolfpacks acting (i know search function ![]() crew: on service, i always felt a bit lonely in my boat. as if there are only 5 men with me. so would it be possible, to make some crewmember walk on by? passing the central-station? regards urfisch ![]()
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Last edited by urfisch; 07-12-08 at 07:44 AM. Reason: update |
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#2 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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So far as I know SH3, only the 3rd option is possibly viable and even then it would
require far more work than it is worth, but feel free to have a go if you like.
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#3 |
Black Magic
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thinking out loud here: use a ParticleGenerator to produce the shell objects. Tie it to the firing of the flak gun (probably have to tie it to the effect called for under effect in the wpn_cannon controller or even embed it into the effect itself). Should work.
Would you mind sending me the model and I'll do a quick 'proof-of-concept' and then hand it over to you for finalizing (if the idea works)? |
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#4 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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hey racerboy
no problem. please drop a pm with your mail. coding is not my business. i more deal with ideas, modeling and texturing. regards
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#5 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
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Racerboy's back!? Welcome back dude!
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#6 | |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
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#7 |
Stowaway
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Crew walking by could be done.
Do several animations on the time scale, and have him duck at the right moment. keyframe animate that and he goes through the open hatch. Just will look weird since the forward hatch is not open. But that could be animated and timed as a seperate animation. Then a flat scene behind so it 'looks' kind real when he opens the door and steps through. |
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#8 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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privateer, that sounds promising! i could do the animation and modeling...could you do the coding?
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#9 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
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How about a retractable bollard for the type VII boats? I read that the bollard (located on the forward deck) on them was retracted when submerged to help reduce drag. Or is this hard-coded?
Just a thought... ![]() |
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#10 |
中国水兵
![]() Join Date: Aug 2007
Location: Bia³ystok, Polska
Posts: 272
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Maybe something else ... like .... an animation of crew on the forward deck trying to reload external torpedoes or repair minor hull damage (vide: dry docks crew animations, repair teams at harbours)? It would add a lot of atmosphere to the sim. (... and tons of work too :hmm: ). What do you think mates?
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"U-106" No one will be forgotten... |
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#11 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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i send privateer a model of an empty 2cm shell...but heard nothing since...
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#12 |
Stowaway
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If it's not sent to my e-mail,
I won't get it. I have shut off PM's. |
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#13 | |
Black Magic
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![]() Quote:
![]() first shot from 20mm flak gun: ![]() watching shell fall and spin on all axis's: ![]() fired another shot for the fun of it to watch two shells fall and spin: ![]() and rapid fire of flak gun: ![]() ![]() Last edited by TheDarkWraith; 07-09-08 at 09:04 PM. |
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#14 |
Silent Hunter
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PLINK! PLINK!
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#15 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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wonderful! implementation was easy???
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