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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Captain
![]() Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
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Color:
![]() ![]() Historical: ![]() ![]() Classic: ![]() ![]() What this does: Real depth charts are color coded the other way around from the stock game. Corrected so that light blue is deep and dark blue is shallow. Improved contrast on the depth colors so that it's easier to tell some depths apart. Adds elevation information to land (except historic variant). Inspired by the standard height map color scheme that was on every general purpose map I ever saw growing up. Green is sea level, progressing to yellow, then brown, then finally black for very high altitude areas. This mod comes in 3 variants: Classic - A slightly tuned version of the original release of this mod. This version uses the shader from TMO 2.5. Included for your convenience. Color - An improved version of the classic variant. I modified the stock shader so that everything isn't as yellowed out as it is with the stock variant. I don't know what the game developers obsession was with making everything look like an antique. Historical - this version is as historically accurate as possible within the limitations of the game engine, based on actual charts from the period. Color is only used to mark very shallow waters. Historically, well known harbors would have had numeric depth labels in places, and there is no way to replicate this. In reality, most of the pacific wasn't charted particularly well anyways so not having particularly accurate information in enemy controlled areas is completely realistic with very few exceptions. Historical maps also show contour lines on land near the coast with hilltops labeled for navigational purposes. Again, this is not possible within the limitations of the game engine. Given that submarine position is always accurately known in silent hunter, this is a non-issue as far as functionality goes. Compatibility: Should be compatible with all other mods that do not do the same thing. It only alters two files that only effect the way the maps are drawn. Installation: JSGME ready Install using the normal JSGME method. If you want to be 100% sure that no other mod will overwrite this one, install this one last. License: I made this mod primarily for personal use and I really couldn't care less what you do with it. Download: http://www.subsim.com/radioroom/down...o=file&id=4772 Last edited by ColonelSandersLite; 09-23-15 at 12:17 PM. |
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