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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
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So, it occurred to me that when trying to make your way through a career it's complicated enough without having to oversee your crews' advancement. If you choose to follow the game's system you end up with crew members with loads more experience than their rank limits and not enough promotion opportunities and handing out one skill per patrol isn't enough. Also, some of the medals, i.e. Front Clasp were not available early war yet the game awards them from the start.
On the other hand, you can use SH3Commander to manage your crew but here is the possibility of going overboard (no pun intended) and giving out too many promotions and medals making your crew super duper uber in a few patrols, although the historic availability of medals is solved. So what's a happy medium? How were promotions handled historically? Were they readily given out to well performing sailors (in this case those that go say, 50 points over their rank limit)? Or was BdU a bit tight with them, only giving them out for those that proved meritous? How do you manage promotions? Do you have a system, a formula? Do you base your award system on your patrol performance using SH3Commander. Also, personal promotions are too easily achieved and I know I saw a post about editing the reward values depending on tonnage but can't find it. Would be nice to read your takes on what you edit in the system files and what system you use for promotion that makes your crew realistically capable and advance historically. I want to overhaul my crew management before I start a new career.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#2 |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
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I use Commander for most of my crew tweeks. Here is my basic formula.
1)Start with 'realistic' crew with random experience. 2)U-boat war badge to everyone after their 2nd patrol. 3)Iron Cross 2nd class to all officers after first successful patrol(over 15,000 tons). 4)Iron Cross 2nd class to any POs and crew who have completed 4 patrols. 5)Iron Cross 1st class to all officers after 4-6 patrols(depends on tonnage). 6)Promote 1-3 crew members who have passed their rank experience per patrol. 7)Award a qualification to one officer and 1-2 POs per patrol. 8)Use Commander's 'random crew transfers'. 9)After about 5-6 patrols transfer out senior officer to his own command if Commander has not done so already. Recruit newbie officer to replace him. Hopefully that leaves you with a Oblt., two Lt.s, one Obf. 10)If Commander does not transfer any crew out after 4 patrols then manually transfer random number of crew 1-5 regardless of experience and replace with newbies. Continue this for each patrol after 4. 11)Once any crew reach 9-10 patrols start transfering them off the boat. The longest serving PO I ever had went out on 11 patrols in the boat. Can't say if this is accurate realism wise but it seems to work to keep my crew rotating and a good mix of vets and newbies. |
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#3 |
Chief of the Boat
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I commence with a realistic crew and award medals and promotions as soon as they are earned.
I never transfer crew....I trained em, I keep em. |
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#4 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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I use SH3Cmdr exclusively for awarding any bling to my crew.
I avoid "the possibility of going overboard" simply by taking a disciplined approach. To that end, I:
Anyway, the only real difference between SH3Cmdr and RL is that in RL you recommended an award and BdU would approve it. Here, you are essentially doing both. However, if you show some restraint, discipline and/or common sense, then this will not be an issue. I did, at one stage, consider the historic approach (ie the player recommends an award and SH3Cmdr, acting on behalf of BdU, approves or denies), but I thought the "gamier" players would not like it. If in doubt though, just follow the provided suggestions shown on the Crew Manager screen. |
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#5 |
Swabbie
![]() Join Date: Sep 2009
Location: undisclosed
Posts: 13
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These are very good suggestions! Thanks guys, nice thread
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#6 |
Watch
![]() Join Date: Mar 2006
Location: Maryland
Posts: 15
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Thanks for all the great tips, all!
![]() My question comes on qualifications. My mindset is to ensure that all my petty officers have qualifications. My reasoning, though, is based on the U.S. Navy way of doing things, where by that point, they've trained in a certain field and have a rating. What I don't know is...did German petty officers of that era have specific ratings like their U.S. Navy counterparts? ![]() It's the one missing piece of the puzzle for me that I can't quite figure out. So, I've been ensuring after my first patrol that all petty officers have qualifications based on the compartments I've used them in -- extra guys get watch-rated, damage-control rated, or gunner rated. I'm trying hard not to create a crew filled with jacks of all trades. |
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#7 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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![]() Quote:
ORs could choose a trade on enlistment (or be assigned one) and I *think* carry it through if they were later chosen for NCO training. In other words, yes, it's safe to assume that a PO+ in the U-bootwaffe had a qualification. |
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#8 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
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![]() ![]() I train 'em and I keep 'em.
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#9 | |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
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![]() Quote:
Also, nobody has covered the awards system for the player and what I need to edit to make my awards a little less easy. Like I said I can't find the post that had these instructions as I know I saw it here on this forum. Thanks again.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#10 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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![]() Quote:
Assuming this to be the case, then I promote based on number of patrols completed first then rank second. So a Matrosen with 12 patrols gets promoted before a Leutnant with 6 patrols. This approach attempts to reflect the time based promotion structure of the German Kriegsmarine, at least as far as SH3 allows. Once I promote, I then consider the rank structure of my crew overall and will happily dismiss the newly promoted crewman if it creates a top heavy structure. For example, if I have three Stabsoberbootsmann and promote an Oberbootsmann to the same level, then I'll dismiss him as I don't want to run too top heavy. Besides, with promotion comes extra responsibility which in such a top heavy structure I simply can't offer in my u-boat. Yes, in RL I am a manager, so tend to apply real world experiences to SH3. ![]() Frankly, IMHO, the awards system for players just sux. I just go with GWX's settings. Not perfect by any stretch, but I don't think any mod could fix what I think is largely internal SH3 logic. |
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#11 |
Gunner
![]() Join Date: Oct 2009
Location: Leeds (England)
Posts: 91
Downloads: 75
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#12 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
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Personally, I use Commander to hand out qualifications to all my crewmembers (Enlisted included, though I dunno if that has any effect at all), and hand out a U-boat badge to anyone who still doesn't have one after their 2nd patrol.
I also turn on SH3 Commander's transfer setting, and when I get a new crewmember I qualify him after the next patrol (Since commander closes after you get the transfer popup). I usually lose them by the next few patrols or so anyways, but hey, at least someone else out there has a qualified sailor now. ![]()
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#13 |
Chief of the Boat
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Qualifications don't have any enhancing effect on ratings, similarly only one qualification dictates the positive attributes of a PO.
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#14 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
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So really the only reason I should qualify enlisted is to code each one so I know where he goes?
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#15 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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Page 17 of the SH3Cmdr User Guide explains all.
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