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Old 03-30-11, 03:44 PM   #1
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Default [TEC]Fire&Moon light...

Hi guys,

Yesterday, after spent another almost all night mod work I was messing with something to bring real light effects for fire and the moon.

The fires light was easy to achieve (but a intensivelly work to add light in the exact proportion to all fire effects on the game...) but the most interesting was the moon light. The light works flawless, it changes direction following the moon, exactly as in RL. Was amazing to look to our uboat and ships soft enlighted by the moon! It is a very additive realistic step for sh3!

But i quickly found some problems. The main one is that the light is attached to the moon object on scene.dat, and late i observed that the game renders the moon all the time using "a totally dark texture" when the moon isn't at the night sky in RL. So, as the light is attached to the moon object we will end with moon light all nights.

Another problem is that Sh3 uses the same sun's horizon(under/above) light settings angles to any sky object, so some time before/after the moon arise or set we yet have a small moon light. Also the light will be the same for any moon phase.

Probably the best workaround will be using sh3 patch plus a new .dat in the library folder just with four moon light types, this way when the sh3.exe indicates a new moon phase a exactly light will be used.

At this point this is a idea to Stiebler or TDW or anyone skilled on sh3 patch. Unless someone have another idea or find another way to do it, what we already saw here so much times.

Cheers,

Rubini.
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Last edited by Rubini; 03-30-11 at 06:38 PM.
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