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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Dec 2006
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As a community we mostly realize that we form a smaller niche market
in gaming, every time a new game or version of a sub sim comes out,we all in the back of our minds tend to fear that this is the last real one they will make. The solution is to expand the market we represent. I propose that without any organization necessary everybody who cares enough should make a point to try to introduce a new player to the ever amazing world of sub sims. just one guy that you convince its worth buying and trying can make a significant difference and facilitate our continued viability as a market, So its as simple as promoting your hobby to your friends. The bonus is that for the first time ever their may be another subsimmer within fifty miles of you now. Oh and maybe this time when it comes out we could emphasize whats good about the game with a few expletives, and just report whats wrong with it without the expletives and drama. You have gotta figure that being a sub sim dev must feel like a damned thankless job after release day. M |
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#2 |
The Old Man
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I've been trying to draw my friends into this game for a looong time... But they're all wow freaks so, no luck yet
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#3 |
Mr. Bad Wolf
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I have tried to convince friends and other people, with whom I have discussed computer games that the "undersea world" is a nice place to be (sometimes). But it just hasn't seized them as much as for me...
But then again, maybe with SH5, when it's more than a sim and also and interactive game that it may appeal to them... Can always try again and again... ![]()
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#4 |
Stowaway
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when i told my friends about sh4 they didnt "get it" untill they actually played it.
i had a group of guys who didnt want any part of it because its too slow and boring but after one of our friday night card games (booray) and 2 cases of beer, i challenged each one of them to who could do the best in a single mission. as i coached and talked them through the controls we ended up playing till dawn and 4 out of the 5 guys went and bought sh4 that week. |
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#5 |
Admiral
![]() Join Date: Jun 2005
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lol webster, thats cool. They just dont want to spend the time and think its an arcade game.
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#6 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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how to convince abunch of teenagers that submarines... are... cool...
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Task Force industries "Taking control of the world, one mind at a time" |
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#7 |
Gunner
![]() Join Date: Jul 2008
Posts: 97
Downloads: 26
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Pay them...
![]() Convince teenagers about sub are cool is not impossible but its really hard.
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#8 | |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Task Force industries "Taking control of the world, one mind at a time" |
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#9 |
Ace of the deep .
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If SH5 is an awsome game with no major bugs out of the box then sales will reflect that
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#10 |
Gunner
![]() Join Date: Jul 2008
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+1
![]() Now we need talented modders to invent that... ![]()
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#11 |
Rear Admiral
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uah oah... I think that could be hard to beat... there are nuts who have played the same game continuous for days... (and remember that this is on windows...BSODs are to be expected.)
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Task Force industries "Taking control of the world, one mind at a time" |
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#12 |
Gunner
![]() Join Date: Jul 2008
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Oh yeah!, lets play SH5 without time compression
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#13 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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I want brain control... lol... then I could say...
all your brains are belong to us... ![]() *edit, why oah why did I insist on putting brains twice...*
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Task Force industries "Taking control of the world, one mind at a time" |
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#14 | |
Gunner
![]() Join Date: Jul 2008
Posts: 97
Downloads: 26
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#15 |
Gunner
![]() Join Date: Jul 2008
Posts: 97
Downloads: 26
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Hey, TF are you really in my mind?
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