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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Apr 2002
Location: Canada
Posts: 41
Downloads: 20
Uploads: 0
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I'd really like to see the renown thing changed, it isn't realistic as I think any updates in technology would be given to you anyway. Experience points for crew is a far better idea. It would really give you the feeling of getting to know your crew. In SH3 I actually changed crew on what they wore and how they looked even though the choice of characters was limited. You could start off your campaign with an inexperienced crew and add experience points based on the jobs they perform, as in making sure you got in some surface action to improve deck gun firing time and accuracy. Even your stats and exp points could make you better in different areas as Captain
![]() These points could be added in port when they recieve their promotions and medals. |
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#2 |
Stowaway
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i could be wrong but i believe the devs said the system of renown was not being used in sh5 and upgrades and advancements werent "purchased" anymore and they were going to be awarded for your record of performance.
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#3 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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If I see any mention of "experience points" or "unlockable achievements" then I will throw the disc out the window and write off the Silent Hunter series as a simulation forever.
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#4 |
Medic
![]() Join Date: Oct 2009
Location: Grid AO27
Posts: 161
Downloads: 27
Uploads: 0
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however some crew individuality would be very good, so that the crewmembers doesent become the faceless robots that they were, especially in SH4
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#5 | |
Frogman
![]() Join Date: Jan 2005
Posts: 302
Downloads: 72
Uploads: 0
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no soup for you! ![]()
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#6 |
Seaman
![]() Join Date: Apr 2002
Location: Canada
Posts: 41
Downloads: 20
Uploads: 0
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#7 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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What?
No +3 enchanted torpedoes with +2 brass fins of guidance?
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#8 | |
Fleet Admiral
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#9 |
Rear Admiral
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From reading this thread, i can see it now.......
Equipment being unlocked by going up in rank, which is dependant on experience earned. Ye olde "Level" concept yielding new abilities. ![]() DING! ![]() Oh wait, they already did that with SH4: UBM. ![]() ![]() |
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#10 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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SH5 isn't going to be called Silent Hunter 5, it will be World Of Silent Hunter. And everyone will call it WOoSH. Much to mookies dismay.
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#11 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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#12 |
Eternal Patrol
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I don't mind the concept of the crew rising in experience, as long as it doesn't actually say "Ivor Krauss has 232 EP." Having the crew do their job better as they gain experience is only natural. On the other hand, they shouldn't be able to do the impossible. Having an engine room filled with the best technicians available still wouldn't make a Type VII uboat go 22 knots.
Not true at all. Once new items became readily available they did indeed go to the boats that were in port, but when they were brand new and there were only one or two available, those one or two went to the captains known to perform well. That is the reason for the renown system, and the reason why it is indeed historical, at least in part.
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#13 |
Watch
![]() Join Date: Sep 2009
Location: K'Tithrak Mang
Posts: 25
Downloads: 8
Uploads: 0
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I quite like the SH3 renown system...!
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"Hostile elements will be deleted!" ![]() |
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#14 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
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#15 |
Ace of the deep .
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The devs seem to be silent hunter fans as well LOL . As if they would make SH5 into something like that . They would probably takesome of this thread as a personal insult .
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