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Old 08-29-09, 05:15 PM   #1
EgoApocalypse
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Default Any one see a difference???

Or is it just me.........LOL



or

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Old 08-29-09, 05:26 PM   #2
Task Force
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Tomi's looks better...
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Old 08-29-09, 05:28 PM   #3
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Well yes, the level of detail Tomi's work is stunning.
But I dont let it detract from the greatness of SHV, for what we have seen, the SHV trailer is also stunning
To be fair when was the last time you saw such a detailed scene in any sim or video game?

Last edited by JU_88; 08-29-09 at 05:49 PM.
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Old 08-29-09, 05:30 PM   #4
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hmm... let me think abou it... the ship simulator series is the closest...

some of there ships look quite nice.

but still, they did a good job...
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Old 08-29-09, 05:34 PM   #5
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who said that the first screen is final
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Old 08-29-09, 05:37 PM   #6
java`s revenge
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Isn`t the first the diesel engine compartment and
the second one the electric engine compartment?

But someone was making such a compartiments that
i have seen on the shiv forum.
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Old 08-29-09, 05:53 PM   #7
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As the whole boat is modelled. I'm sure the Devs are focusing on being framerate friendly as well as asthetics. I'll take the less detailed version any day, if it means I can smoothly transition through the boat.



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Old 08-29-09, 06:11 PM   #8
JU_88
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Quote:
Originally Posted by Payoff View Post
As the whole boat is modelled. I'm sure the Devs are focusing on being framerate friendly as well as asthetics. I'll take the less detailed version any day, if it means I can smoothly transition through the boat.



Payoff
Yes and keep in mind we dont know how may different sub interiors the Devs need to modle.
They could have not bothered with full interiors at all, knowing that the game would probably still sell well regardless.

TBH Im just saying they deserve to be applauded for their efforts so far (and not LOL'd at.)
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Old 08-29-09, 08:55 PM   #9
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first one type vii second one type ii
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Old 08-29-09, 08:59 PM   #10
Task Force
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well... the community can also add more details to the interior... for the people with hispec systems.

but I still think the devs did a ok job for the ammount of money/manpower they have.
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Old 08-29-09, 09:10 PM   #11
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As you can plainly see, UBI has included dynamic shadows. From the screenshots I bet they also use ambient occlusion. Without shadow maps and baked ambient occlusion, a higly detailed interior with thousands of objects, like Tomi's, would literaly sink your pc. Even so, I pray to god that Tomi used render layers and still has a clean version of textures for his interiors. Otherwise we might never see his interior in SH5.
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Old 08-29-09, 10:40 PM   #12
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and who is to say, that the interiors won't be modded to people's desires.

I like what the devs have done so far.

Now, I hope they have the correct sounds for the engine room, (not the sound they keep trying to use, which is all wrong). I like the sound Das Boot used because having worked around open tappet engine, they have a definite clickity clack sound, that the Faribanks Morse engines do not.

Also please devs have the hull creak louder and louder the deeper it goes AND not have it mean the sub is taking damage. I missed that from SH3
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Old 08-29-09, 11:08 PM   #13
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Apples and oranges.... /shrug

Got a question for you. Can you walk around in Tomi's work?
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Old 08-29-09, 11:23 PM   #14
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Default Can we wait....

....until the (hopefully finished) game is out before we start pinging off the walls about small details etc.

All of this type of eyecandy stuff means nothing if the gameplay is not worth it.
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Old 08-29-09, 11:32 PM   #15
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*hides in cover at embarassment at lack of modeling skills*

Both put my Iron Coffins to shame..

But right now, Tomi's work looks great, but would drag my system to a halt.

UbiSoft is smart, they're using different shaders for theirs, and it's not necessarily the final product. I'm happy that we get the whole interior to ourselves without a bunch of reworking and modeling on the side after the initial game comes out
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