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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
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Or is it just me.........LOL
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#2 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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Tomi's looks better...
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Task Force industries "Taking control of the world, one mind at a time" |
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#3 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
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Well yes, the level of detail Tomi's work is stunning.
But I dont let it detract from the greatness of SHV, for what we have seen, the SHV trailer is also stunning ![]() To be fair when was the last time you saw such a detailed scene in any sim or video game? Last edited by JU_88; 08-29-09 at 05:49 PM. |
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#4 |
Rear Admiral
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hmm... let me think abou it... the ship simulator series is the closest...
some of there ships look quite nice. ![]() but still, they did a good job...
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Task Force industries "Taking control of the world, one mind at a time" |
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#5 |
Pooped from posting
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who said that the first screen is final
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#6 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
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Isn`t the first the diesel engine compartment and
the second one the electric engine compartment? But someone was making such a compartiments that i have seen on the shiv forum.
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#7 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
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As the whole boat is modelled. I'm sure the Devs are focusing on being framerate friendly as well as asthetics. I'll take the less detailed version any day, if it means I can smoothly transition through the boat.
Payoff
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#8 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
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They could have not bothered with full interiors at all, knowing that the game would probably still sell well regardless. TBH Im just saying they deserve to be applauded for their efforts so far (and not LOL'd at.) |
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#9 |
Watch Officer
![]() Join Date: May 2007
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first one type vii second one type ii
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I only need one torpedo. ![]() |
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#10 |
Rear Admiral
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well... the community can also add more details to the interior... for the people with hispec systems.
![]() but I still think the devs did a ok job for the ammount of money/manpower they have.
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Task Force industries "Taking control of the world, one mind at a time" |
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#11 |
The Old Man
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As you can plainly see, UBI has included dynamic shadows. From the screenshots I bet they also use ambient occlusion. Without shadow maps and baked ambient occlusion, a higly detailed interior with thousands of objects, like Tomi's, would literaly sink your pc. Even so, I pray to god that Tomi used render layers and still has a clean version of textures for his interiors. Otherwise we might never see his interior in SH5.
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#12 |
Grey Wolf
![]() Join Date: May 2005
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and who is to say, that the interiors won't be modded to people's desires.
I like what the devs have done so far. Now, I hope they have the correct sounds for the engine room, (not the sound they keep trying to use, which is all wrong). I like the sound Das Boot used because having worked around open tappet engine, they have a definite clickity clack sound, that the Faribanks Morse engines do not. Also please devs have the hull creak louder and louder the deeper it goes AND not have it mean the sub is taking damage. I missed that from SH3 |
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#13 |
Rear Admiral
![]() Join Date: Mar 2005
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Apples and oranges.... /shrug
Got a question for you. Can you walk around in Tomi's work?
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#14 |
Grey Wolf
![]() Join Date: Aug 2005
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....until the (hopefully finished) game is out before we start pinging off the walls about small details etc.
![]() All of this type of eyecandy stuff means nothing if the gameplay is not worth it. |
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#15 |
ACE
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*hides in cover at embarassment at lack of modeling skills*
Both put my Iron Coffins to shame.. But right now, Tomi's work looks great, but would drag my system to a halt. UbiSoft is smart, they're using different shaders for theirs, and it's not necessarily the final product. I'm happy that we get the whole interior to ourselves without a bunch of reworking and modeling on the side after the initial game comes out ![]() |
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