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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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does anyone know how to release this boat for stock ?
hi i was wondering if anyone here knows how to make the tench class available for stock v1.5 i would like to see it added to the game for stock if someone is willing to do it i know its in rsrdc and trigger maru but not in stock
lt commander lare |
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#2 |
Stowaway
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cant believe nobody answered you, just take any ship thats added to the game and follow what they did with it.
in addition to the sub folder and files i think you will need to add the sub to the roster and campaign files. ducimus is a very smart and helpfull guy and he could help if you had any questions about doing it. i know that in TMO ducimus has done some changes to the subs so you might need to tweak a few things to make it work in stock without the rest of the TMO files. |
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#3 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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he has not been on is there anyway you can do it for me webster when you have some time available let me know ok thanks for replying i appreciate it as always
lt commander lare |
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#4 |
Stowaway
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i dont even have time to patch my GFO mod right now, and i surely cant take the time to work on a mod rquest so its all up to you.
try asking other modders who have added ships to the game so you understand whats needed then any tweaks you may need to do to add it to the campaign will be beter understood. modding is about learning and you should take the time to learn about things you are interested in modding so its much easier for you to mod things in the future. just ask way too many questions from anybody and everybody and take lots of notes. even if what you learn doesnt help right now for the mod your working on, one day it will help you with another mod. as for contacting ducimus, if hes busy then hes busy he may not have time to help you now but you could send him a PM and you should get some kind of a reply back in a few days i would think hes on the ubi forums a lot so maybe you can catch up to him there |
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#5 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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ok thanks webster i will do that and i appreciate your help and i will ask around
lt commander lare |
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#6 |
Rear Admiral
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I used to have a tench for stock, but when filefront had its meltdown, it went poof. I seriously do not have time to make another stock version, so ill give you a brief rundown of making one.
1.), rip the entire Data\Submarine\NSS_Tench directory right out of TMO. I don't care if anyone does that, but i'll refer you to the licensing & permissions section in the mods readme if you intend to redistribute later on. 2.) copy the \Data\UPCData\UPCUnitsData\UnitParts9Tench.upc file from TMO, you'll need this for your conning tower. Rename this file to be in numberical sequence to existing UnitParts file . 3.) Copy the Data\Roster\American\Submarine\SSTench.cfg file from TMO. With all of these files in place, you should now have a Tench added to your game, playable in single missions, but not in campaign. To add it to a campaign, now we get to the messy part. 4.) In TMO, go to this file, Data\UPCData\UPCCampaignData\Flotillas.upc. What your going to have to do, is copy the additional entries for the tench, keeping in proper syntax with existing entries. You'll need to: a.) declare the boat type for the flotilla, Code:
[Flotilla 1.UserPlayerUnitType 9] ID= F1Tench NameDisplayable= Tench class AvailabilityInterval= 1945-01-01, NULL IDLinkUserPlayerUnitType= Tench UnitTypeCommonality= 8 IDFlotillaLinkTransferTo= NULL b.) define the patrol missions for that boat. Code:
[Flotilla 1.UserPlayerUnitType 9.Objective 1] ID= PH9Obj1 NameDisplayable= East China Sea AvailabilityInterval=1942-01-01, NULL ObjectiveCode= East China Sea [Flotilla 1.UserPlayerUnitType 9.Objective 2] ID= PH9Obj2 NameDisplayable= Marshalls patrols AvailabilityInterval=NULL, 1944-04-01 ObjectiveCode= Marshall Islands [Flotilla 1.UserPlayerUnitType 9.Objective 3] ID= PH9Obj3 NameDisplayable= Empire Waters AvailabilityInterval=NULL, NULL ObjectiveCode= Honshu [Flotilla 1.UserPlayerUnitType 9.Objective 4] ID= PH9Obj4 NameDisplayable= Empire Waters AvailabilityInterval=NULL, NULL ObjectiveCode= Hokkaido [Flotilla 1.UserPlayerUnitType 9.Objective 5] ID= PH9Obj5 NameDisplayable= Caroline Islands AvailabilityInterval=1942-01-01, NULL ObjectiveCode= Caroline Islands [Flotilla 1.UserPlayerUnitType 9.Objective 6] ID= PH9Obj6 NameDisplayable= Mariana Islands AvailabilityInterval=1942-04-01, 1944-04-01 ObjectiveCode= Mariana Islands [Flotilla 1.UserPlayerUnitType 9.Objective 7] ID= PH9Obj7 NameDisplayable= Palau Island AvailabilityInterval=1943-01-01, 1944-04-01 ObjectiveCode= Palau Island [Flotilla 1.UserPlayerUnitType 9.Objective 8] ID= PH9Obj8 NameDisplayable= Luzon Strait AvailabilityInterval=1944-01-01, NULL ObjectiveCode= Luzon Strait [Flotilla 1.UserPlayerUnitType 9.Objective 9] ID= PH9Obj9 NameDisplayable= Patrols in the Sea Of Japan AvailabilityInterval=1944-11-01, NULL ObjectiveCode= Sea of Japan - [Flotilla 1 to whatever - UserPlayerUnitType 9 to whatever - ID= PH9 to whatever Pay VERY CLOSE attention to the sequencing. This file is finicky that way. Having done that you should get a tench in campaign mode, if your awarded one, however if you want to start with a tench, you'll have to do the following: 5.) in TMO, look at Data\UPCData\UPCCampaignData\CareerStart.upc and follow the syntax therein. This file is even MORE picky. Data must match what is in the flotilla.upc After that, your done. |
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#7 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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there is no way i will attempt this im not good at this at all and i will be where mush and his crew are right now at the bottom of the sea so i will leave it alone for now is there anyway you can update trigger maru so that my killer sub mod that i uploaded to the subsim downloads page will work in trigger maru if you can do that i will use trigger maru but killer boat is my most favorite mod and its not compatible with tmo let me know if you can
thanks for the help though ducimus i appreciate it lt commander lare |
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#8 | |
Stowaway
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baby steps, its all baby steps why not add the sub to the game first and get it working (step 1) then (step 2) you can play around with the campaign stuff untill you learn what works and what doesnt. if you dont get it to work then so what, at least you have the sub in the game for single missions and single patrols. modding is just as challenging as evading those destroyers so why not take the challenge and go for it. i have as much fun modding as playing. it is your duty as a modder to go screw up the game as best you can, the worse you screw it up the more you learn and the more you learn the even worse ways you can come up with to screw it up more. ![]() so do your duty sir and go cause some CTD issue ![]() |
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#9 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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ok webster aye aye sir on my way and after this you will address me as uncle charlie he he
lt commander lare |
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#10 |
Stowaway
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#11 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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thanks for your help webster i appreciate it i found the tench class mod on one of my old discs its been uploaded to the subsim dwonloads page becuase ducimus said he lost the file so now he can get it back
lt commander lare |
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#12 |
Stowaway
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if you have any other mods that arent in our downloads section why dont you upload them along with the tench mod so others can access them if needed. lots of good mods got lost when filefront crashed and like the tench, the mod makers lost them too.
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#13 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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will do webster i will be back on tonight and i will upload what i have so everyone can use them
lt commander lare |
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