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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Sep 2008
Location: CPH - DK
Posts: 43
Downloads: 69
Uploads: 0
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Hey Captains
![]() I just pulled out a dusty SH4 and began playing again. The only mods I've installed is my homemade Keys&Menu altering the default keymapping and the buttons in the lower left. I also use Websters Better Exterior view and DistanceDial and I changed the MenuINI so that launched torps are visible above the torp box. (I think they were hidden behind the top left box before if I remember correctly) So far so good. I still have the following problems : The destroyers are mmm... stupid. I just located a taskforce with a couple of Carriers, Cruisers, a bunch of Destroyers and numerous planes circling like bees on a hive. Since I play on the hardest difficulty (with the exception of map update and exterior view) I needed to get up close to get a firing solution. So I emptied my tubes on a carrier and a cruiser and they went to the bottom. Which ofcourse attracted the attention of the 8-10 destroyers. I started picking them out 1 by 1 until they either fled wounded or joined their buddies on the sea floor. When I finally crawled away scratching the keel on the corals there was only 1 destroyer left desperately trying to figure out why it couldnt sink my decoys with its barrels. ![]() My problem: NONE of them ever hit me with a depth charge or cannon fire. Not one plane was even close at dropping their loads on my sub (Though one destroyer actually got hit by a bomb). Its been a while since I played SH4, so I'm not exactly an Ace, but after that encounter I actually thought about applying for a job on a sub ![]() Sollution : You tell me ![]() Another issue I have is the chronometer. Its just too big. I remembered there was a 70% sized chronometer, but I cant find any 1.4 JGSME ready ones. Thirdly : Sometimes the clouds goes bananas. I recon it is an issue with time compression. The clouds will move VERY fast on normal time level. Is there a fix for this? 4th problem : If I turn on volumetric fog there is a HUGE drop in FPS whenever I look at the rear of a moving ship. It goes from 30+ FPS to 0.5FPS and makes the game unplayable. I have a nvidia 8400M G. Is there a fix for this too? (Other than turning off VF ofcourse ![]() 5th problem : Whenever I use my deckgun I have a 100% chance of hitting the enemy. Whenever the AI uses my deckgun they have a 20% chance of hitting the enemy. Either the deckgun should be harder to use OR the AI shouldn't assign blind people for this job. I usually use my rep to get quallifed personel for gunnery, but it doesnt seem to help much. They still cannot hit a broadside 3000 yards away.... Well. Thats all for now folks. I'll appreciate any comments or solutions to my problems Cheers |
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