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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2009
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I posted this on the SH4 Forum... no results. So I am trying here... [I am currently a Brand New 'Boot' in SH4]
I am looking for comments on the game "Dangerous Waters", from those that have played BOTH SH4 and DW, please. I'm quite new to these games and only recently found out about DW. It 'sounds' interesting, although the True Squids I know [that retired from the Silent Service] suggest that a game made of Attack Boat sensors, while intriguing, is not likely to be as 'entertaining' as SH4...with both undersea and surface activity. Without getting into too many details I *retired* from Sea Service THIRTY TWO years ago and now lack the 'quick eval' capability for a flight game; that's why I'm here. It's not the cost, rather the 'is it entertaining as well as time filling'...? Thanks for putting up with a pretty crusty Salt... |
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#2 |
Watch
![]() Join Date: Jun 2006
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Welcome the forum!
I have played DW/SH3/SH4. So I will pass on some comments. SH4, as you know, is in the WW2 era. Nice graphics and a good campaign engine. Game consists mainly of hunting down convoys and sinking as much as you can. With some photo recon missions thrown in. Different sub types are available and newer equipment becomes available during the game. Multi player is there, mostly wolf pack against convoy type of play. I tried Multi Player and did not like it, game is much too slow without the time compression you have in single player. All in all not a bad game. I played it for a while then, for me, it became repetitive. DW is a late cold war era. Graphics are functional, but not pretty. It has a campaign, but not a campaign engine. Lots of single missions have been made available by the DW community. The main focus of the game is a little hard to pin down as it depends on which platform you are using. If you are using the sub then there sub vs sub, sub vs surface with some recon missions available. As you may know you can also chose to operate an FFG, P3 or Helo. The single player missions are OK, but once you successfully complete them they have limited replay value. For me, where DW really shines is in the Multilayer side of things. It can be hard to find players, but once you do the game is a lot of fun. Multiplayer is what has kept me playing for a long time. If you read through this forum, you should find lots of comparisons between the two game. Have fun !
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#3 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
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I played SH3+4 and Sub Command+DW.
The genre is TOTALLY different. SH: I played vs AI only. DW: I played (almost) vs human only. SH: great focus on graphics (details, explosions), huge use of the periscope. Little use of sensors. DW: little attention on graphics, little use of the periscope, huge use of sensors. SH: crew management DW: no crew management Special features: SH: crew management inclusive promotions and medals DW: "multistation" - up to 4 players in the same sub (sonar;fire control;TMA;ship control). While for SH it is vital to deliver a good visive experience, for DW it counts little (to me). The graphic detail in DW is to be found in the stations of the sub, witch allow you to gather all the knowledge you need... Skill at sonar, TMA, fire control, evasion and general tactics makes the difference between a win and a loss. With DW/SC i had extremely rewarding moments. With the use of the sensors, you might come up to read the mind of your opponent ![]() In SC/DW the stress situations are not rare (lot of things to do). I would say that when "into the action" things evolve more quickly than in SH. Finally, two totally different games. You will find that DW is much more demanding than SH in terms of knowledge requirements. The book will help you out with the basics, but it doesn't suffice by far. I find DW to be more challenging than SH (and more rewarding). Playing multiplay DW with autoCrew ON is something you don't want to do (except auto TMA). Little drawback: as already mentioned, not so easy to find opponents, but there are virtual navies that help out.
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#4 |
Swabbie
![]() Join Date: Jul 2009
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Thanks for taking the time to be 'detailed' ! I do appreciate it.
From the looks of it, I will stick with SH4. The Kids gave it to me a while back and I didn't really get going...but I *do* need something to play at. I'm a Technician at heart, not an Operator, and now that I have every computer in sight running 4.0... I gotta do SOMETHING. I think the clincher is the idea that DW is best, Multi-Player. I am inclined to shy away from that. I often need time to gather my thoughts about what to do, and how to do it. That became quickly apparent when all I was doing was EJECTING in that plane game! I do have to stick with SH FOUR though, as my 'turning teen' years during WW2 make it impossible for ME to even 'play' as part of Doentz's unterzee-waffe. 'Fair winds and following seas', Mates |
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#5 | |
Naval Royalty
![]() Join Date: Jun 2005
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DW is a much more slow paced game. Sensor ranges are longer and you have a greater variety of sensors, so a fair amount of the challenge of DW is finding the enemy while remaining undetected yourself. Do you go fast and increase your search rate at the expense of increasing your detection range? Do you go slow and risk missing the guy? In DW you'll probably find yourself spending a lot more time sailing around the ocean looking at nothing. When the action starts, it'll probably be very fast, but it'll take a lot of time building up to that. Also, a lot of DW scenarios are designed specifically to avoid the long time spent searching and locating the enemy. Frequently they're very scripted, and you have to follow the designer's solution to the problem, and not your own. |
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#6 |
Swabbie
![]() Join Date: Jul 2009
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And thanks to you 'Queen...Ma'am {?}..... I guess what I need is some balance. Many days I have hours to 'kill'. I read a lot, but can get 'read out'. That's when I hope to have a game to play at, that is both entertaining.... AND mentally challenging {Good for the Brain}. Maybe 'I can't get there from here'.... But I've noticed that the little I have played SH4 in full realism, it isn't easy.
Keep cool back there........{I live within an hour of Boomer Heaven} |
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#7 |
Swabbie
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Say.... before I go, I'd like to know if you think it is possible to have success playing this game, without the use of that 570 page book they sell? I thought it might be fun enough to run an Attack Boat around, but I never DID have any intentions of learning the In's-and-Out's of P3's, helicopter torpedoing, or ASW Frigates.
Just a thought, left unanswered ['cuz I didn't ask it!] |
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#8 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
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If you got time, learning the stations is part of the fun, at least it was for me with Sub Command (and without any book). Piece after piece, to come to fire your first ADCAP
![]() In regards of subs only, the nice addition in DW compared to SC, is the diesel Kilo. I'd say that first, you need to like the idea to pass a good portion of time watching the waterfalls in the sonar station and seek and classify contacts, as it is your eyes in DW. It is there that the first adrenaline flows ![]()
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If you are going through hell... keep going (Winston Churchill) |
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#9 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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#10 |
Admiral
![]() Join Date: Apr 2005
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As Molon Labe said, you have to read the manual at least the section concerning the platform you want to use (in most cases 40 pages or less) so you understand what the different buttons, screens represent.
The one thing this manual won't tell you though is HOW to play the game. For that you will need to read some tutorials developed by members of this community and made available on different websites, subguru.com or cadc.com. |
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#11 |
Swabbie
![]() Join Date: Jul 2009
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Wow...... Well, at least I now know what it is about! I thank you all for your input. I am sure now that this game would be beyond my ability. But you saved me some frustration.
By the way Nexus... we have relatives in Canton Glarus Thank you all again. I will continue to read this thread, but I think I will not have anything more to say... Briney ......... |
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#12 |
Captain
![]() Join Date: May 2009
Location: SUBSIM Radio Room (kinda obvious, isn't it)
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Just out of interest Briney - if you're still reading this thread : Have you checked out any other naval games yet? Granted, those are the first two that come to mind when I think of submarine games (well, replace SH4 with SH3 for me), but there are also a lot of other games out there that might catch your interest.
Also, I really think that DW isn't that complicated. Admittedly, it takes a bit more of reading and practice (for me: a lot of practice) than other games, but after all, that's why we love simulation games ![]() ![]() |
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#13 |
Swabbie
![]() Join Date: Jul 2009
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Say, thanks for the Demo tip. I *will* look into that!
No, I have only tried SH4...[and Jane's F/A-18. THAT is tough!] As I stated, I cannot do SH3. I know a couple guys pulled out of the Bunker C... No, can't do that one. I *did* last Winter learning and playing at Photoshop, which was 'OK'. I don't think I can progress further in that, without some educated guidance, so here I am [wink]. Interesting where some of you Wanna-be Squids are from... Briney |
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#14 |
Swabbie
![]() Join Date: Jul 2009
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Shearwater...... I just wanted to be polite and respond to the Demo Download suggestion. I fear I do not have 'the makings' for this game. [probably NO game...] But, between The Kids, and you kind folks, I gave it a shot.
Thanks again, and Happy Days, around... B |
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#15 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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DW is a harsh mistress. The learning curve is tough.
It is a learning tool that was made into a Sim. |
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