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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
Uploads: 0
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lo all fellow kaleuns.
thought id release this to my fellow kaleuns here on this forum in case anyone would be interested in it. after months of continually taking and taking from the excellent modders out there...i began to think of giving something...no matter how small...back to the community. now, im no computer whizz so this is just a wee update. i had a thought after d/l Danurves excellent message mod. and also Wreford-browns....that these gave excellent immersion when in your career. as immersion is the name of the game..i got to thinking about messages of u-boats meeting their fate. u-boats at sea DID intercept the distressing last messages from other u-boats in trouble. giving mutch alarm and anger to the crews that recieved them. well this mod gives us these messages. now during your campaign...you will "intercept" messages from doomed u-boats under attack etc...and gives us the impotus to attack the enemy with more vigour!!!! the messages will be short and to the point...as commanders obviously had little time to fire off messages while being attacked. during my research...i found that these messages were pretty similar and ominous!!! i started researching the dates and u-boat numbers that lost their lives during the war and found to my astonishment that Danurves "new messages only" file that came with his mod had most of the correct dates and u-boat numbers there already!!! truly painstaking and dedicated work from him again!!. i asked Danurve if he would let me modify his amazing work and he kindly accepted. the dates and numbers of boats sunk are historically accurate as best as i can get them... the reasons for the sinkings are as close as accurate as i could get them too. obviously many boats simply never returned to port. for this ive had to use my imagination and sent a report to your boat from bdu explaining the loss!!!. install instructions and credits to all that helped are in the readme...but here on the forum i must thank Wreford-Brown. his patience , critical eye , and understanding went beyond just helping a kaleun!!!. and all at a time of great personal upheaval to him!!! He'll never know how mutch his help was appreciated. The mod i've released...albeit a small one...would have been reworked a dozen times if it werent for wrefords advice. its available now at the address below. now remember your mission: Attack. Persue. Destroy ![]() http://hosted.filefront.com/vonhally/
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#2 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Downloaded. Thanks for your work!
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#3 | |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
Uploads: 0
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your very welcome. any probs then let me know ![]()
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#4 |
Canadian Wolf
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Nice work
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#5 |
Eternal Patrol
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Downloaded,
Very nice thank you BTW: Great to see all the credits you have given
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RIP Laufen zum Ziel |
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#6 |
Captain
![]() Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 540
Downloads: 679
Uploads: 0
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S!
Superb work....Thanks a lot that really adds a realistic feeling to the game and helps you on those long waitng period when nothing his happening to your patrol Bravo ![]()
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Borgneface ![]() |
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#7 | |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
Uploads: 0
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the mod isnt that big....as you obviously cant be at sea 365 days a year....so it fits in well if you have a large message mod or a light one currently installed........ ...though saying that...it didn't feel small when i was writing every line.....me hand near fell off:rotfl: :rotfl:
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#8 |
Chief of the Boat
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Will try this in one of the installs...cheers
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#9 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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Excellent! Now if only someone would merge this with the "Radiolog_Expanded_V2" mod...
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#10 |
Helmsman
![]() Join Date: Jan 2002
Location: Pavia, Lombardy, Italy
Posts: 107
Downloads: 59
Uploads: 0
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The "distress and sinking messages" can be copied at the end of the file or they must be inserted between the other messages in the accurate order of date and time ?
I've yet deleted the similar messages as explained in readme. TIA P.s. dramatic mod .... you can be the next in a couple of day ![]() P.s. of the P.s. what a joy I'm a nurse now ![]()
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.... sorse dal mar la x° Flottiglia e prese l'armi al grido "Per l'Onore!" .... Last edited by balto63; 11-26-08 at 05:10 AM. |
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#11 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Cool mod thanks.
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#12 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Greetings; If you have a good quality text editor like TextPad* you can open RL_E then do a search/mark/delete for the lines you want to replace. Then paste von hally's mod at then end. I would suggest after that to do a [menu] - sort/ascending. The game will read the file with lines not in (date) order, but with over 10,000 lines I think this helps the game read the file easier.
Being text mods if you 'merge' them you may end up with message duplicates. Won't hurt anything but it could be distracting. One more note on editing the messages file; don't word wrap! Btw; von hally is correct, the work on the mod was tedious and painstaking. And I have been defensive about that. Not to mention feeling spent. I would like to try and look at RL_E now as something of a base or core. Where it works fine by itself but if someone creates improved / alternate quality group of messages then why not share them. Where and when credit is given it works out I think. RL_E also carrys another torch, it is a huge expansion of IrishRed's original work. And I hope that it has 'filled the message gaps' sufficiently for the game. *The bulk of my radiolog expasion work was done using TextPad. Even the trial version can easily handle any edits for personal use. I spit on windows notepad.
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#13 | |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
Uploads: 0
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Dont want to get all mushy Danurve but it was your mod that got me into the idea in the first place. I know how you felt when i began thinking about merging it with your mod...and asking for your sinking reports to be removed.....i would have felt quite protective of sutch a long painstaiking labour of love myself. i'm glad you agreed to allow it in mate....i think it sits well....i hope the readme for everyone wasn't too complex....but you just put it more clearly above!!! respect ![]()
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#14 |
Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
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:p more realism into the games. Merci for the works
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#15 |
Gunner
![]() Join Date: Mar 2007
Location: Los Angeles
Posts: 99
Downloads: 82
Uploads: 0
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It may be a 'wee' mod, but sometimes little things can produce big immersion-value.
Many thanks for your hard work. ![]() |
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