![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 | |
Straight and True
![]() Join Date: Jul 2009
Location: CANADA
Posts: 276
Downloads: 8
Uploads: 0
|
![]()
From the Sub Handbook in the sticky:
Quote:
And if the enemy is to port is that 60 degrees off the port or the starboard? ![]() |
|
![]() |
![]() |
![]() |
#2 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
|
![]()
Presumably a target that maneuvers after the shot will be more likely hit at 60°? Maybe it gives you a chance to fire again? I don't know, but I do know that 90° AOB isn't the best angle for errors in aim. Depending on the speed of the torpedo and target, it's actually more in the 100-110° range. There's a submarine manual that explains why exactly.
|
![]() |
![]() |
![]() |
#3 |
Electrician's Mate
![]() Join Date: Dec 2007
Location: Brazil, Brasilia (Capital city)
Posts: 140
Downloads: 19
Uploads: 0
|
![]()
DA,
Man..I believe this is because of the torpedoes. They had a LOT of problems with the Mk14, and one things that was fairly commom was that a torpedo hitting a target in an angle of 90º, would do a clang, but not a bang (the detonator would be set, but the explosives wouldn't go off). If you wanna more info, please read thie very interesting article on the Wikipedia: "In 7 out of 10 of these trials, firing mechanisms bent, jammed, and failed with the high inertia of a straight-on hit (the prewar ideal).[46] A quick fix was to encourage "glancing" shots[47] (which cut the number of duds in half)..." See the link: http://en.wikipedia.org/wiki/Mark_14_torpedo Have fun..errr...Good Hunting, sailor! |
![]() |
![]() |
![]() |
|
|