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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: May 2008
Location: The absolutely most exciting state!! Iowa!
Posts: 251
Downloads: 53
Uploads: 0
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Tweaking question
I have been able to tweak my game so that i can go 50 odd knots surfaced, but can anyone tell me how to tweak my game to be able to go that speed underwater without the snorkel? Thanks in advance.
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![]() "Loved By Few, Hated By Many, Respected By All."-The U-boats. |
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#2 | |
Torpedoman
![]() Join Date: Jan 2008
Location: Pearland, Texas
Posts: 118
Downloads: 21
Uploads: 0
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You can find "SH3 Inspector" here: http://hosted.filefront.com/bobchase/ Have fun Bob |
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#3 | |
Mate
![]() Join Date: Aug 2007
Location: Poseidon’s dominion
Posts: 53
Downloads: 167
Uploads: 0
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![]() Quote:
I've just downloaded all your zip files for tweaking and since I'm a rank amateur, I have a question. How do I tweak my weapons in SH3? For instance, I'd like to beef up my deck and AA guns to make a 'super gun' mod like I have in SH4. Any suggestions and assistance would be greatly appreciated. ![]() Thanks. Navelintel |
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#4 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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@ U-46 Commander
Using SЭD by skwasjer ... edit (for example) NSS_Uboat7c.sim file ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 07-27-09 at 04:30 AM. |
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#5 | |
Mate
![]() Join Date: Aug 2007
Location: Poseidon’s dominion
Posts: 53
Downloads: 167
Uploads: 0
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Thanks friend. I'll give it a try! ![]() |
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#6 | |
Torpedoman
![]() Join Date: Jan 2008
Location: Pearland, Texas
Posts: 118
Downloads: 21
Uploads: 0
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![]() Quote:
With the Mini-tweaker load the .txt file called 'shells_zon.txt' and use the drop-down box to find the '88mm_HE_shell'. MinEF = the minimum damage - try 20 here MaxEF = the maximum damage - try 50 here MinRadius = the smallest hole - try 1 here Max radious = the largest hole - try 3 here You can do the same for the 88mm AP shells too. Load the .txt file called 'Guns_sub_sim.txt' in mini-tweaker use the drop down box to find the gun called '88mm_UDeck_Gun_High_Body' (the gun called '88mm_UDeck_Gun_High_Body (105)' is the 10.5mm for the type 9 boats). The 'speed traverse' setting is the speed the deck gun turns - try 40 here. The 'speed elevation' setting is the speed the deck gun elevates - try 20 here. The 'shell_speed' setting affects the time to target - try 1000 here. The 'recoil_time' is the time between shots if there is more than one shell in a clip - try a 1 here. The 'clip_size' setting is the number of shells that are loaded = try a 10 here. The 'reload_time' setting is the time to load a clip - try a 4 here. The 'range' setting is the maximum range you are allowed to fire. I put mine to 5000, so that when the crew is on automatic they don't waste ammo on long range shots. The flack guns and their shells work the same way. However, a word of caution about the 20mm shells. Yes, you can beef them up to hit harder. However, 'shells_sim' is a global file. If you make a 20mm shell hit like a 88mm shell just remember that the enemy uses them too!!! Have fun, Bob |
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#7 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Sorry, Navelintel.
![]() I to U-46 Commander ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#8 | |
Mate
![]() Join Date: Aug 2007
Location: Poseidon’s dominion
Posts: 53
Downloads: 167
Uploads: 0
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![]() Navelintel |
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#9 |
Mate
![]() Join Date: Aug 2007
Location: Poseidon’s dominion
Posts: 53
Downloads: 167
Uploads: 0
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Not at all Anvart! I wasn't paying attention to your salutation. My apology for butting in. Good tip just the same.
Navelintel ![]() |
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