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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
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Hi, I am new to SHIV, I am playing it with Real fleet boat mod,
I have a couple of really newbie questions 1) Something that kind of kill the realism aspect is the fact that it is very easy to detect friend from foe by just looking at time compression Friendly contacts don't cancel time compression, while everytime I get an enemy contact, a pop-up alert appears asking me what I want to do next Is it possible to modify the time compression rules? something like SHIII Commander where you can define 8x for ships and 1x everytime a plane is spotted. 2) Is it possible to bring the chronometer to the navigational chart? I am trying to do manual speed calculations and the chronometer can be really handy |
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#2 |
Helmsman
![]() Join Date: May 2009
Location: Essex, England
Posts: 107
Downloads: 87
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#3 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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For time compression, there are some options available in the SH4 folder of "My Documents" ... Main configuration file.
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#4 |
Sparky
![]() Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
Uploads: 0
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thanks a lot!
a pitty there is no "AirFriendDetected= " / "FriendDetected= " [TIME COMPRESSION] AirEnemyDetected=1 EnemyDetected=8 |
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#5 |
Eternal Patrol
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That's one of the things that got "worse" from SH3 to SH4. In SH3 it would kick back to 1x for any ship or aircraft spotted. The bad news was that you could spend hours trying to get out of your home port, since every two seconds you'd be back to 1x and hearing "Ship spotted, sir!" Of course you could set it for a faster TC when spotting ships, but then your crew would spot an enemy ship or plane and it would only drop to 8x, or whatever you had set it for, and you could be dead before you had time to react.
In SH4 they tried to fix it by removing the TC drop when a friendly is spotted, which leads to your (and my) complaint. Unfortunately there is no way to satisfy us all - either you know when the target is friendly or enemy, or you spend hours trying to get out of port and into the mission.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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#7 |
Sparky
![]() Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
Uploads: 0
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but in SHIII, the port detection is not a big issue because you usually spot most ships docked at port relatively at the same time, so yes
you will have to adjust TC many times (10-15 times?), but I doubt that it will take more than a couple of minutes to be out of port Moreover, a nice SHIV feature is the possibility to start patrol outside port thanks! Another small question, is there a keyboard command / key to change time compression to 1x ? backspace changes it to 0x |
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#8 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Still even with this little trick I have and I'm sure others have sunk friendly vessels on a stormy black night.
Funny how you dont see the flag till the shot has been taken :rotfl:
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