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#1 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 404
Uploads: 0
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cloning/remaping ships
hi all
i want some help to make a clone of NKMCS_Heito (example) 1/ open the dat file of NKMCS_Heito tools-remap id.the program suggest "0x107ce44b514b8ee5"-pressing ok and file -save as NKMCS_HeitoX.dat and saving to another folder. 2/open the dsd file-tools-remap id-suggesting the same id(0x107ce44b514b8ee5) file save as-NKMCS_HeitoX.dsd. same for sim,val,zon ![]() 3/then copying cfg,tga etc and renaming to NKMCS_HeitoX.... Its correct or am doing something wrong ? thanks a lot ![]() |
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#2 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
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what you describe here is correct, but do not forget to edit several .cfg files as well:
- sea\NKMCS_Heito\NKMCS_Heito.cfg: save to sea\NKMCS_HeitoX\NKMCS_HeitoX.cfg and change the following lines (edit using notepad): ClassName=KMCSHeito to ClassName=KMCSHeitoX (or whatever you want to call it) 3DModelFileName=data/Sea/NKMCS_Heito/NKMCS_Heito to 3DModelFileName=data/Sea/NKMCS_HeitoX/NKMCS_HeitoX (path to the NKMCS_HeitoX.dat file without the .dat extension. -Roster\Japan\Sea\KMCSHeito.cfg: save to Roster\Japan\Sea\KMCSHeitoX.cfg (or any filename you want) and change the following lines (edit using notepad): ClassName=KMCSHeito to ClassName=KMCSHeitoX - must be the same as the classname in sea\NKMCS_Heito\NKMCS_Heito.cfg and change all the TextureName= entries to the new filepaths, so for example change TextureName=data/Sea/NKMCS_Heito/NKMCS_Heito_T01.tga into TextureName=data/Sea/NKMCS_HeitoX/NKMCS_HeitoX_T01.tga I hope this was of any help to you. If you need more info you can read this excellent and very extensive tutorial by mikhayl:http://www.subsim.com/radioroom/showthread.php?t=134575 It was written for playable units but for non-playable units it works the same only without .upc files.
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