SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-22-09, 06:33 AM   #1
Schütze
Seaman
 
Join Date: Apr 2009
Posts: 41
Downloads: 102
Uploads: 0
Default Question about the deck Gun

Guten tag, fellow Kaleuns!

My compliments to everyone involved in making Silent Hunter III closer and closer to a true Das Boot experience.

I have rather two questions but the deck gun is my most vital question for know. It seems like a lifetime since i (and we) could perhaps sank the whole Royal Navy with the deck gun alone. Remember in stock Silent Hunter III prepared with 200 plus shell shot plus the extra 200 panzer breaking plus the light shot with the ship sinking just after a 10 shot or so, dependless of were the shot hit.

Enjoying my time as a commander know (U-48, Wegener flottile) equipped with GWX 3.0 gold and SH3 Commander it seems like a whole new game and with the possibility of having NONE benefits with the deck gun, which is more closer to the historical accuracy. As i have understand it, the deck gun was mostly used during the early period in the war when the Sub commanders were bound to the prise regulation. And you have guessed it correct, i want to be as much close to the history as possible.

My question then: How were the deck gun used and how long were the reloading? I have read every book of Clay Blair and his "Hitlers Uboat-war" and despite some few comments in the first book there isn´t much infomation about the Deckgun. It is said that the deck gun is a "fastshooting-fastreloading 8.8 cm" and that could motivate the four second reloading time but somehow i can´t belive it. I have also read that the ammunition was stored under deck and this is what you have to take into account when guessing the actual reloading-time, unless the crew weren´t prepared with all of the ammunition and had removed it from under deck before the shooting. Via SH3 Commander i have set the reloading time to 20 sec taking into account the time of removing the ammunition under deck and the reloading-time but i don´t know if im historical correct with it, but sure wan´t to be close to it.

Using the deck gun seemed like a process not in a hurry. It took f.ex Kapitänleutnant Bleichrodt a whole lot of hours and the whole ammunition store to sank a ship (can´t remember which one) close to the American east-coast.

Last edited by Schütze; 04-22-09 at 06:46 AM.
Schütze is offline   Reply With Quote
Old 04-22-09, 07:50 AM   #2
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,645
Downloads: 63
Uploads: 13


Default

The debate on reloading times for deck guns is a popular one.

The link below suggests an experienced crew could fire 15-19 rounds per minute.

I should imagine that is in perfect conditions....without taking into account weather conditions, boat stability etc:

http://www.uboataces.com/tactics-deckgun.shtml
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 04-22-09, 08:09 AM   #3
Schütze
Seaman
 
Join Date: Apr 2009
Posts: 41
Downloads: 102
Uploads: 0
Default

Thanks Jimbuna! I guess i am to lazy to find this out myself
Schütze is offline   Reply With Quote
Old 04-22-09, 10:26 AM   #4
Laufen zum Ziel
Eternal Patrol
 
Laufen zum Ziel's Avatar
 
Join Date: Jan 2008
Location: Hiding on the bottom
Posts: 1,783
Downloads: 853
Uploads: 457


Default

Good question.
__________________
RIP Laufen zum Ziel
Laufen zum Ziel is offline   Reply With Quote
Old 04-22-09, 11:22 AM   #5
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,645
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Schütze View Post
Thanks Jimbuna! I guess i am to lazy to find this out myself
If you look around the forum you'll come across many excellent links to naval warfare topics, not just U-boats.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 04-22-09, 02:51 PM   #6
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

The 8.8cm gun could indeed be loaded in 4-5 seconds. The problem is that any small vessel is subject to variations in the waves, and a submarine more than some others. The guns are hand-cranked, and once the proper elevation is set for the range required, the gun captain has to wait until the boat is perfectly flat, what they called "firing on the roll". This can be several more seconds even in a supposedly 'calm' sea, and as the wind picks up the problem only worsens.

I keep my 8.8cm set to 10 seconds and the 10.5cm set for 12. This has always felt about right to me for a calm sea. As the weather worsens I order 'Hold Fire' until I feel the proper time has passed, then I let them shoot one.

But that's just me.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-22-09, 04:02 PM   #7
UnderseaLcpl
Silent Hunter
 
Join Date: May 2008
Location: Storming the beaches!
Posts: 4,254
Downloads: 0
Uploads: 0
Default

As usual, Steve has the best answer.

I prefer to fire the deck gun myself in GWX 3.0. The crew gets too proficient at it, especially if the watch officer has a gunnery qualification.
I figure the gun crew would only be as good as I could train them to be, so with the increased reload times and compensating for rough seas, using myself as the yardstick for deck gun performance is the most realistic. Plus I like shooting it.

The stock 4-second reload time is a bit short, imo, but don't underestimate how quickly a well-trained gun crew can work. I've seen 155mm M198 howitzers reload and adjust fire in about ten seconds, and they have to swab the breech first and use bigger shells, and put powder bags in the breech, and place the primer. Admittedly, though, that is on land.
20 seconds seems too long to me, because there was a relay system for passing shells up, and even 120mm shells can be manhandled more quickly than that using a human chain.
__________________

I stole this sig from Task Force
UnderseaLcpl is offline   Reply With Quote
Old 04-23-09, 01:27 PM   #8
evan82
Samurai Navy
 
Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
Default

Little info about "Deck Guns":
http://www.uboat.net/technical/index.html
__________________
MY MODS - evan82's XXI Water StreamVIIB War Skin IIevan82's XXI Skin...
evan82 is offline   Reply With Quote
Old 04-24-09, 10:08 PM   #9
Schütze
Seaman
 
Join Date: Apr 2009
Posts: 41
Downloads: 102
Uploads: 0
Default

Thanks guys!

20 seconds is a bit long i agree but then i hadn´t not a clue about how the deck gun was used (except for now). Given that i read that the ammunition was stored under deck i counted with the time taken from removing the shells to the crew plus that extra four seconds of reloading. Plus that even the shortest waves could delay the moment given that a submarine of type VIIB was very vurnerable to every wind or weather condition.
Schütze is offline   Reply With Quote
Old 04-24-09, 10:11 PM   #10
owner20071963
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Try the Multiplay Website,
Members Virbally help
  Reply With Quote
Old 04-25-09, 10:57 AM   #11
McHibbins
Seasoned Skipper
 
Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
Default

Quote:
Originally Posted by UnderseaLcpl View Post
As usual, Steve has the best answer.

I prefer to fire the deck gun myself in GWX 3.0. The crew gets too proficient at it, especially if the watch officer has a gunnery qualification.
I figure the gun crew would only be as good as I could train them to be, so with the increased reload times and compensating for rough seas, using myself as the yardstick for deck gun performance is the most realistic. Plus I like shooting it.

The stock 4-second reload time is a bit short, imo, but don't underestimate how quickly a well-trained gun crew can work. I've seen 155mm M198 howitzers reload and adjust fire in about ten seconds, and they have to swab the breech first and use bigger shells, and put powder bags in the breech, and place the primer. Admittedly, though, that is on land.
20 seconds seems too long to me, because there was a relay system for passing shells up, and even 120mm shells can be manhandled more quickly than that using a human chain.
But keep in mind : M198 crews have a stable platform.....
__________________
McHibbins is offline   Reply With Quote
Old 04-25-09, 11:49 AM   #12
Schütze
Seaman
 
Join Date: Apr 2009
Posts: 41
Downloads: 102
Uploads: 0
Default

My personal preferences is that the crew should do the shooting with my second officer leading the way, you wouldn´t imagine a Kaleun man the deck gun by himself? But i am just obsessed with the realism so this is strictly subjective.

I motivate it with follow:

1) It is damn cool standing on the turm and seeing it flashing up with the 8.8 cm plus the extra noise i imagine it to be. When firing during nights and pitch black, this is an extra dimension. Very realistic indeed.

2) Handing the shooting over to my team i could navigate the submarine easier and watching the horison after potential destroyers. I have the feeling that my watch officer discover and inform about the hunting destroyer very, very later than he SHOULD thus making us loosing important time for escape.

Just my two cent.
Schütze is offline   Reply With Quote
Old 04-26-09, 02:38 AM   #13
sunvalleyslim
Ace of the Deep
 
Join Date: Oct 2006
Location: Los Angeles, Ca
Posts: 1,142
Downloads: 267
Uploads: 0
Default

Quote:
Originally Posted by Schütze View Post
My personal preferences is that the crew should do the shooting with my second officer leading the way, you wouldn´t imagine a Kaleun man the deck gun by himself? But i am just obsessed with the realism so this is strictly subjective.

I motivate it with follow:

1) It is damn cool standing on the turm and seeing it flashing up with the 8.8 cm plus the extra noise i imagine it to be. When firing during nights and pitch black, this is an extra dimension. Very realistic indeed.

2) Handing the shooting over to my team i could navigate the submarine easier and watching the horison after potential destroyers. I have the feeling that my watch officer discover and inform about the hunting destroyer very, very later than he SHOULD thus making us loosing important time for escape.

Just my two cent.
And a good two cents too...... It's just you can't trust the team to get the job done as well as yourself. Have hoped they could get the job done, only to find my career ended way too short.....
__________________
Crew member/ decommission member TM2(SS)(SD) 3/68-7/70
DIESEL BOATS FOREVER USS SEGUNDO (SS398)
sunvalleyslim is offline   Reply With Quote
Old 04-27-09, 12:19 PM   #14
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I used to man the deck gun back in the SH1 days, because the gun crew couldn't hit the Shinano at 50 yards. One day I finally realized that that was probably a lot more realistic than my ability to hit a sampan at 5000 yards, almost every time!

Today I always let the gun crew do their job.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-28-09, 01:45 PM   #15
UnderseaLcpl
Silent Hunter
 
Join Date: May 2008
Location: Storming the beaches!
Posts: 4,254
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by McHibbins View Post
But keep in mind : M198 crews have a stable platform.....
I said that

Quote:
Originally Posted by UnderseaLcpl
Admittedly, though, that is on land.
__________________

I stole this sig from Task Force
UnderseaLcpl is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:03 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.