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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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Hi all.
I have been trying to import an SH4 3d model (.obj) to my 3DS max (2009). I use S3D to export the model, as a wavefront .obj file. 3DS max loads the .obj fine, but says it cannot locate the texture file. Giving me the option to create a search path for the NSS_T01_DDS file. I do not understand this so I load it as is, without the T01 and so I get the 3d model only. I am new to working with 3d models and software. Struggling a bit with tutorials that seem to assume I know more than I do. I hope to use 3DS max to create better quality skins for SH4. I am too limited when simply editing the texture files in photoshop. Do I need these texture files to load with the 3d model in 3DS max? Thanx for your time.
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