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Old 06-17-09, 06:39 AM   #1
nikbear
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Default Adding Aeroplanes?

I've D/L some aeroplanes from Testpilot,Junkers JU52 'Mausi' and some others,and was wondering if someone could kindly explain to me how I add them so that they show up in game I believe you have to add them to basesThere is some explanation in the readme that came with the D/L but it is only written in German,and I sadly can't speak/read a word of GermanI've tried using Babelfish to translate but it comes out making no sense whatsoever Any help on this matter gratefully received and appreciatedThank you.
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Old 06-17-09, 09:19 AM   #2
A6Intruder
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Quote:
Originally Posted by nikbear View Post
I've D/L some aeroplanes from Testpilot,Junkers JU52 'Mausi' and some others,and was wondering if someone could kindly explain to me how I add them so that they show up in game I believe you have to add them to basesThere is some explanation in the readme that came with the D/L but it is only written in German,and I sadly can't speak/read a word of GermanI've tried using Babelfish to translate but it comes out making no sense whatsoever Any help on this matter gratefully received and appreciatedThank you.

I will try to explain:
Open this folder:Sh3/data/land
There you will find your airbases
Search for german airbase small,normal or large is your choice.
The file you need is LAB_LargeAirBaseGe.cfg (for large air base)
Should look like this:
[Unit]
ClassName=LargeAirBaseGe
UnitType=406
MaxSpeed=0.000000
MinSpeed=0.000000
Length=1
Width=1
[AirGroup 1]
StartDate=19380101
EndDate=19400801
Squadron1Class=LBHeinkel111
Squadron1No=4
Squadron2Class=LBJunkers.Ju.52
Squadron2No=4

[AirGroup 2]
StartDate=19400802
EndDate=19450601
Squadron1Class=LBHeinkel111
Squadron1No=4
Squadron2Class=LBJU88
Squadron2No=4
Squadron3Class=FBJU88
Squadron3No=4
Squadron4Class=FBFW190a5
Squadron4No=6
Squadron5Class=LBJu52-3M.Mausi
Squadron5No=3

If you like to add a new Air Squadron you have to add a bigger Nr., as i did (Nr.5).
The Nr. after the No (=3 in above example) will set the Nr. of airplanes to your squadron.
That was the worst part.
Now add the folder ALB_Ju52-3M.Mausi to your Air-folder, add the LBJu52-3M.Mausi.cfg to ?:\G W X 3.0\data\Roster\German\Air and, very important,
add this line:LBJu52-3M.Mausi=Junkers JU-52 Minensuchflugzeug
to your EnglishNames.cfg into your Air-folder.
After that you are able to see Mausi`s hunt for Mines.
Best regards
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Old 06-17-09, 12:17 PM   #3
mengle
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look here http://www.subsim.com/radioroom/showthread.php?t=146532
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Old 06-17-09, 01:57 PM   #4
nikbear
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I perhaps should have said that I'm using GWX2.1 at the moment
A6Intruder, I think I understand you I might have to come back and clarify some things in a bit if thats ok,thank you for taking the time to explain this to me
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Old 06-17-09, 02:11 PM   #5
nikbear
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Just realised,there is no Ju 52 in GWX2.1,so it can't be done cause TestPilots work is only a re-work,so only for GWX3.0,am I correct
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Old 06-18-09, 02:36 AM   #6
A6Intruder
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Quote:
Originally Posted by nikbear View Post
Just realised,there is no Ju 52 in GWX2.1,so it can't be done cause TestPilots work is only a re-work,so only for GWX3.0,am I correct

No, you could use it with every Supermod or Stock SH3 a shown above.
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