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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Jun 2009
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Hey guys
Welp, first post ![]() I started playing SHIII a while ago, and finally got to the point of commanding the XXI for the campaign. I read in the manual that the XXI has an advanced sonar, that can provide me with all the information needed to make an torpedo hit the target. This is where Im stuck: As soon as I go into the Sonar room, I can scroll the dial around, and get a target bearing. I can ping to get the range, but how do I get the other information I need, like the AOB? |
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
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Sonar can't give you AOB.
Welcome aboard.
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Irish1958 ![]() |
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#3 |
Torpedoman
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so the only information it gives is bearing and range? ...they need to edit the manual then...
How do you then work out the solution without the periscope? |
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#4 |
Ace of the Deep
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Plot the ship's course on the map. Once you know the course, you know the AOB.
Welcome aboard! ![]()
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#5 | |
Bosun
![]() Join Date: Apr 2009
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![]() Quote:
(best change would be playing again, I used JSGME with couple of mods and my game is broken, I don't have patience to check which one causes the problem. Am SH-free for more than 2 weeks now ![]()
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#6 | |
Ace of the Deep
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![]() When you know the course, you can find the AOB in two ways: 1. using the Attack disk that comes with certain modes (U-jagd tools and OLC GUI, and maybe some other). That's the method I use, but the other way around - to get the course out of the observed (estimated) AOB. 2. by plotting on the map. You have to know exact position of the ship, i.e. the range. Once you've plotted the course, use the protractor tool. stick one end somewhere along the course, in front of the ship. Stick the second end to the position of the ship, and third in your position. The angle you get is the AOB. ![]()
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#7 |
Grey Wolf
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Welcome Aboard Herr Kaluen!!
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#8 | |
Bosun
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but I'd still like to learn the formula, just for fun. That way I can calculate when in periscope view.
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#9 |
Chief of the Boat
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Welcome aboard Kip336
![]() Meduza method is the simplest/best for AOB |
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#10 | |
Loader
![]() Join Date: Apr 2009
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![]() Quote:
1st angle is the AOB of the target. 2nd angle is the targets bearing in degrees port or starboard of 0' either the bearing as read from the scope or if greater than 180' then 360-scope bearing 3rd angle is the angle between your heading and the targets heading, either (your heading - target heading) or (target heading - your heading) depending on which is the larger of the 2. ie target bearing port or starboard from 0' = TB AOB + TB + differance between the headings = 180 AOB = 180 - (TB + differance between the headings) But it is far easier to use the angle tool on the chart. If you have "OLC gold" then the wiz wheel/attack disc gives you the AOB in seconds. You can make an attack disk to hold in your hands if you prefair. Last edited by Sea Hawk; 06-17-09 at 12:43 PM. Reason: spelling |
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#11 |
Ace of the Deep
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That's the formula, but it's not that simple as it doesn't cover all situations.
Knowing the difference between headings (i.e. your heading - ship's heading) is sometimes not enough, because we need the angle between them. To get the angle we sometimes must subtract that difference from 360, or 180. And if the AOB is greater than 90, i.e. the ship is moving away, the result given by the formula must be subtracted from 180 to get correct AOB.
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#12 | |
Loader
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#13 |
Loader
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Oh, I see, if both you and target are traveling northwards over 270' or less than 90' heading then the differance between the 2 headings is subtracted from 360'.
Thanks Meduza Last edited by Sea Hawk; 06-17-09 at 09:37 AM. |
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#14 | |
Ace of the Deep
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![]() Quote:
![]() I think we all agree that it's better to use attack disk or tools on the map. ![]()
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#15 |
Loader
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It just goes to show how impressive the attack disc is when you try to work out the geometry.
If I did use a formula for this (which I dont) I would still have to draw a diagram inorder to work out the formula. |
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