![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Sailor man
![]() Join Date: Mar 2008
Posts: 46
Downloads: 12
Uploads: 0
|
![]()
Howdy all; been a while, I stopped playing DW and SC for a bit and got into Battlestations: Midway instead (nice game, but by heaven it's nonsense; 45,000-ton battleships do not stop in their own length damnit). That and Burnout: paradise... anyway, where was I. Oh yes, DW. I've been trying to get Sub Command to work reliably on this Vista box (no luck - it just does not like my video card I think, but luckily I have my old XP box back in action again... hmm), and have also got back into DW again.
Today I was playing Bill's mission... First Salvo, I think it's called. There's me, trundling along in my old friend Volk, coming up the Kitty Hawk's backside like a bat out of hell. "Aha!" I say. "We're within ten kilometres; she's only making 20 knots, my torpedoes can make 50; even if she goes to full speed she can't make more than 30-ish. Right, let's get going then." Target (with auto-crew on to save me faffing about programming the enabling ranges) Master 5, which is pretty carrier-shaped (sounds like one, looks like one etc) and lying almost dead ahead (bearing 090) at a range of 10,100m, give or take a whisker. Four 65-76s, just to be sure; I don't want Northern Fleet command asking awkward questions like, "so how come you didn't sink it, then?" Ranges look all right, acoustics set to passive (not that it matters with a wake-homer), snake search pattern, enabling run 23,000m. Flood, equalise, open doors, fire. Off go four 65-76s... on a course of 140 degrees. A short and lively speech on the incapacity of my torpedo crews later, I'm waiting patiently for them to reload the tubes and closing still further. At a range of 4,000 metres, they can't miss. Not even this lot, who must've had a little too much vodka before they left port or been getting high on HTP. Finally, 4,200m away, they get the next lot ready. No auto-crew this time, I'll do it myself. A very rough calculation leads me to conclude that I might as well just set the activation ranges to 5,000m and leave it at that. Snake, Passive, ceiling 2m, floor 394m. Flood, equalise, open, fire. Off go four more 65-76s... on a course of 140 degrees, or thereabouts anyway. I look at my tactical plot thing, and find that M05, their target, is still dead ahead, 090 degrees. So, er... what gives? I don't remember ever encountering this one before. I'm running DW with 1.04 patch and LWAMI 3, so far as I recall. |
![]() |
![]() |
|
|