![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
|
![]()
Hi Guys
I have RFB working great now, but have a sound glitch, and wondered if anyone else has it, or knows how to fix it? When clicking on either the range to target button, or nearest visual contact button, I hear Yes Sir three times rather than just once! Here is my jsgme layout- ![]() |
![]() |
![]() |
![]() |
#2 |
A-ganger
![]() Join Date: Jan 2009
Location: Apple Valley, MN
Posts: 80
Downloads: 19
Uploads: 0
|
![]()
I have the same problem, but I use TMO...
__________________
Ultima Ratio Regum (The Final Argument of the Kings) ![]() ![]() Sig by Gunfighter |
![]() |
![]() |
![]() |
#3 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
|
![]()
Ah HA- so at least I am not alone!
TMO proved a bit difficult for me as the enemy were very alert! Cheers! ![]() |
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
|
![]()
Sometimes I get it after activating "Battle Stations". Also useing RFB. No biggie
![]() |
![]() |
![]() |
![]() |
#5 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
|
![]()
If I remember right, there was a thread about this a while back... the assumption was that at battlestations, you've got three officers reporting back, so they all go "Yes Sir", politely taking turns. *shrug*
|
![]() |
![]() |
![]() |
#6 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
|
![]()
Somebody had the bright idea to form a chain of command in the sub....
![]() |
![]() |
![]() |
![]() |
#7 | |
Soundman
![]() Join Date: May 2009
Location: México, DF.
Posts: 146
Downloads: 774
Uploads: 1
|
![]() Quote:
I believe you are right because no matter what mod I load (self made, TMO, FORTS, etc) the problem appears, maybe it is the # of officers assigned or the way we manipulate the stations, who knows? but one thing is for sure: It is darn annoying. Now if any of you know how to make the surface ship alarm to go off after someone attacks you, tell me please and you will be my hero. ![]() The only work around I have found is to delete the wav file to shut it up. ![]() |
|
![]() |
![]() |
![]() |
|
|