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Old 06-09-09, 10:32 PM   #1
Graf Paper
Ace of the Deep
 
Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
Default [REQ] Buggy Barricade Ships Fix

I write this in an appeal to all those talented modders who have blessed us all with great works and, on occasion, great advice.

In GWX 3.0 multiplayer, using barricade ships is impossible due to the fact that if anyone, be they a player or AI unit, hits one with a torpedo, bullet, shell, bomb, etc., it will immediately cause a CTD.

Certain missions, such as an historically correct Scapa Flow, just cannot be done due to the CTD issue. That the Brits did make extensive use of these half-sunken vessels to provide a barrier for protecting inlets and obstructing the paths a u-boat might take, it is rather disappointing not to have them available for multiplayer.

In GWX, barricade ships are listed as submarines in the Environmental folder of the Roster, in a folder labeled 'BARR_'. I understand the necessity of classifying them as subs, since ships cannot be placed as sunken. In the cfg files, their DOD is set to 1947, nearly two years after war's end.

My thought is that, being classified as a sub, hitting a barricade ship with any ordnance might be causing it to sink further. Already being sunk, this means there is nowhere to go except below the level of the ocean bottom. Now, I have observed in multiplayer that when a player's sub collides with the bottom and even a part of it goes through, it will sometimes cause that player to CTD. I wonder if this is related to the barricade ship CTD issue?

The only idea I've come up with so far as a workaround would be to reclassify the barricade ships as a type of anti-subnet, but this introduces some other potential problems as subnets are not of fixed length.

I can only hope that someone here has some insights that may lead to an answer or might have already discovered a fix. Thank you for your time and attention, gentlemen.
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