SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-24-09, 12:39 PM   #1
Miltiades
Sparky
 
Join Date: May 2009
Posts: 151
Downloads: 24
Uploads: 0
Default Draft Settings

I've heard that allowing a torpedo to detonate under a ship instead of direct impact causes more damage.
But is it really a big difference?
Miltiades is offline   Reply With Quote
Old 05-24-09, 03:11 PM   #2
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

It all depends on where the torpedo detonates and also the weather conditions.

Often, breaking a ships back can be more productive than putting a hole in her.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 05-25-09, 11:35 AM   #3
Miltiades
Sparky
 
Join Date: May 2009
Posts: 151
Downloads: 24
Uploads: 0
Default

i usually sticked to impact so i would be sure i got a hit,but i guess i could use it for crippled foes
__________________
Miltiades is offline   Reply With Quote
Old 05-25-09, 04:50 PM   #4
RoaldLarsen
Weps
 
Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
Default

On my current patrol I ran across two ships sailing together unescorted. It was very dark so I couldn't see what type of ships they were. Not knowing what depth to set a mag at, I set up a fast 90 with an impact torpedo. It hit, stopped the target, and set it on fire. But the target did not sink.

The light from the fire illuminated both ships well enough for me to identify them as two Liberty Ships, so I set my torpedo depth to 7.5m with magnetic pistol, and fired at the second ship. It split apart and sank. I then wasted a second fish to finish off the disabled first target.

In my experience, a torpedo detonated by magnetic pistol about 1.5m below keel will usually cause more damage than a torpedo detonated by impact against the side of the hull. This is as it should be.
__________________
100% realism, DiD
Harbor Traffic 1.47(incl. RUB)
Using SH3 Commander to implement many custom realism tweaks
Covered 1939-1945; now restarting in 1939 again.
Completed 39 careers, 210 war patrols, 4.7Mt sunk, 19 subs lost
RoaldLarsen is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:12 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.