SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 05-22-09, 09:06 AM   #1
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Problems with GWX 3.0 Gold - post here to list known and unknown problems

I was thinking I could start a third thread now,so that makes three threads for three different discussions about GWX 3.0 Gold,initial impressions about the game,questions about modding it,and this the third one,which is for problems experienced so far with the game.

I hope its ok to do this,I dont want folk thinking I am starting yet another thread about the same stuff,my intention is to try and form three different discussions about the expansion

Right,lets begin.I seem to have encountered my first couple of problems,and let me tell you,they are minor,but I just want to know what is happening.

1- After enabling Thomsen's sound pack I noticed all the text in the game (NOT in the main menu screen) has changed to German.I can read a bit of German but not too much.I have all German voices but just want to have English text back.Still,I COULD get used to it if there is no workaround.

2- After doing a bit of skill honing in the torpedo training,I locked the UZO onto a ship about 4000m away,yet it became unlocked again.I wanted to test this further,and closed the gap to around 3000m and it unlocked again.I dont think it did this in stock,only at extreme range would it unlock.

Still loving it!

Thanks for any help here.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline  
Old 05-22-09, 09:14 AM   #2
sharkbit
The Old Man
 
Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
Default

#1: Did you add the 2 additions on top of the mod that he came out with? I'm not sure if they fix that though.
I had the same problem, and I noticed that it went away after enabling another mod, but I can't remember if it was the additions or another mod. Sorry.
I do recall someone posting a workaround. I think it may have been in the link about the mod. You might try searching through that link or other links about the mod.

I'm curious to see any other responses on this issue. i may re-enable his sound pack at some point in the future.

#2:I think the unlocking at longer ranges is normal until you get closer. I've never really experimented, but it just seems that around 1000-2000 meters, it stays locked.

__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.”
sharkbit is offline  
Old 05-22-09, 09:18 AM   #3
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

I forgot this one too.

After installing Thomsen's Sound Pack (TSP) it written over a few sounds I liked,such as when the torpedo is fired.I actually prefer the sounds that come with the main GWX Gold pack.Therefore is it possible to remove the desired file/s from TSP beforehand,then unpack it into JSGME,and enable from there?Hoping it will keep intact any sounds I dont want overwritten.
Mentioning TSP,I really like the removal of "jawohl herr kaleun" every time you order something.A really nice touch that.

Thanks
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline  
Old 05-22-09, 09:24 AM   #4
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by sharkbit View Post
#1: Did you add the 2 additions on top of the mod that he came out with? I'm not sure if they fix that though.
I had the same problem, and I noticed that it went away after enabling another mod, but I can't remember if it was the additions or another mod. Sorry.
I do recall someone posting a workaround. I think it may have been in the link about the mod. You might try searching through that link or other links about the mod.

I'm curious to see any other responses on this issue. i may re-enable his sound pack at some point in the future.

#2:I think the unlocking at longer ranges is normal until you get closer. I've never really experimented, but it just seems that around 1000-2000 meters, it stays locked.

All I did sharkbit was unpack TSP straight into JSGME.The game displayed English text before this,so I reckon that narrows it down instantly.Depends now on whether I want to have all German text or English.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline  
Old 05-22-09, 09:45 AM   #5
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

I just disabled TSP and the text reverted back to English.
Actually I think i'm gonna stick with TSP,the diesels start command (CTRL+S) and other improvements is too much to disregard,even though GWX stock sound files are still great!
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline  
Old 05-22-09, 10:42 AM   #6
sharkbit
The Old Man
 
Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
Default

There's versions 3.1 and 3.2 that are added on top of Thomsen's Sound Mod.
I believe it fixes some bugs.
__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.”
sharkbit is offline  
Old 05-22-09, 11:37 AM   #7
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Please don't get me wrong but I think the title of your thread is not accurate. The problems you're talking about have nothing to do with GWX (especially the sond one), as the mod that you're enabling is not an official GWX mod.

I think the idea of the thread is good, as there are a lot of unofficial mods that work well with GWX, so I think it would be nice for all of us to know if there are any problems. Nevertheless it is important to note that these problems are not created by GWX itself.
melnibonian is offline  
Old 05-22-09, 11:45 AM   #8
nikbear
Sea Lord
 
Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
Default

TSP 3.1&3.2 fixes some issue's with looping creaks and groans I think,they could get stuck in a loop even when surfaced and it can do your head in
I must admit I was a bit thrown by the German text conversion on the control's,But I'm so used to it I can't imagine it any other way now.
There is nothing to stop you customizing your TSP installI prefered some sounds from Reece's sound mod,so I just deleted the ones out of the TSP,and inserted the ones I liked from Reece's,Then just enabled as normal,worked a treat
__________________
'It is not surely known when the grey wolf shall come upon the seat of the gods'
Ericksmal.
nikbear is offline  
Old 05-22-09, 11:46 AM   #9
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

sharkbit,
Can you point me to the 3.2 version?I want to keep TSP now.
Thanks.

melnibonian,
I agree with what you said.
That was my intention,to create a thread for us to be aware of any known or unknown conflicts ect.
I see now,that mods not designed exclusively for GWX may encounter problems,I didnt consider this,thanks for warning me.I will say though that the mod I use to black out the scope perimeter works fine,and that is not GWX supported I dont think.
Thanks.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes

Last edited by Paul Riley; 05-22-09 at 12:21 PM.
Paul Riley is offline  
Old 05-22-09, 11:48 AM   #10
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Thanks for that pointer nik
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline  
Old 05-22-09, 11:55 AM   #11
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

I now want to include two more recent observations I made about 30mins ago.I am not saying they are problems,just unique observations.

1- Torpedo damage seems somewhat reduced this time,in some cases by a large margin.Earlier in training I hit the large cargo ship with 2 impact torps set near the surface,then 1 mag under the keel,yet it still remained afloat,and needed a 4th to sink it proper.What exactly does this represent regarding real life conditions?

2- Underwater conditions are VERY dark now (more noticable through the scopes),even just under the surface its practically black.Is this a problem or was it intended?,to give a greater feeling of suspense and isolation.Dont get me wrong,its a great effect,I am just curious
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline  
Old 05-22-09, 11:59 AM   #12
sharkbit
The Old Man
 
Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
Default

Quote:
Originally Posted by Paul Riley View Post
sharkbit,
Can you point me to the 3.2 version?I want to keep TSM now.
Thanks.
http://www.bts-mods.com/?page=sh3user=philipthomsen

Down near the bottom of the page. You need need to install 3.1 and 3.2 on top of v3.0. The read me mentions it as well as Thomsen's thread in the Mods section.

Quote:
There is nothing to stop you customizing your TSP installI prefered some sounds from Reece's sound mod,so I just deleted the ones out of the TSP,and inserted the ones I liked from Reece's,Then just enabled as normal,worked a treat
Hmmmm.....I might have to play around with that.
I've been afraid to do that.

__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.”
sharkbit is offline  
Old 05-22-09, 12:05 PM   #13
sharkbit
The Old Man
 
Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
Default

Quote:
Originally Posted by Paul Riley View Post
I now want to include two more recent observations I made about 30mins ago.I am not saying they are problems,just unique observations.

1- Torpedo damage seems somewhat reduced this time,in some cases by a large margin.Earlier in training I hit the large cargo ship with 2 impact torps set near the surface,then 1 mag under the keel,yet it still remained afloat,and needed a 4th to sink it proper.What exactly does this represent regarding real life conditions?

2- Underwater conditions are VERY dark now (more noticable through the scopes),even just under the surface its practically black.Is this a problem or was it intended?,to give a greater feeling of suspense and isolation.Dont get me wrong,its a great effect,I am just curious
#1-Yep-no more single shot sinkings every ****ing time against large ships, like in the stock game. Lots of threads about that but I think it very realistic.

#2-I do recall seeing something from one of the GWX team that the dark water is intended.
__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.”
sharkbit is offline  
Old 05-22-09, 12:08 PM   #14
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Quote:
Originally Posted by Paul Riley View Post
melnibonian,
I agree with what you said.
That was my intention,to create a thread for us to know of possible conflicts ect.
I see now,that mods not designed exclusively for GWX may encounter problems,I didnt consider this,thanks for warning me.I will say though that the mod I use to black out the scope perimeter works fine,and that is not GWX supported I dont think.
Thanks.
As a rule of thumb you can use any mod that doesn't alter files that touch the game engine. Therefore mods that affect graphics (like skins) or sounds (like Thomsen's) should be OK with GWX. If you start messing with files that affect the game engine then you're tempting fate and there is a possibility to encounter problems.

By saying this I don't say that you shouldn't use these mods. I'm just saying that you have to be prepared to face potential problems. So far though I've used a few non-approved GWX mods without any real problems.
melnibonian is offline  
Old 05-22-09, 12:14 PM   #15
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by sharkbit View Post
#1-Yep-no more single shot sinkings every ****ing time against large ships, like in the stock game. Lots of threads about that but I think it very realistic.

#2-I do recall seeing something from one of the GWX team that the dark water is intended.
#1 forces us to be more selective and economical with our torpedoes eh,crafty,but I like it

#2 The more I think of it,what practical use is there for being able to see well underwater?other than to see ships pass over you at about 25m,which is a nice thing to have,but not essential.In real life,and I have never been in or over an ocean I imagine it to get very dark very quick

Oh and thanks for the TSP updates!
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:17 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.