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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2005
Location: Edmonds, Washington, USA
Posts: 9
Downloads: 0
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I am told I can only install GWX 3 over a fresh install of GWX patched to 1.4b.....
Is this true? I have installed GWX2, and this means that I will have to uninstall it, and re-install my original DVD and patch it to 1.4b, THEN install GWX 3...... So my problem is: 1. The DVD I have also re-installs the Starforce copy protection program. I do not want to install this again, as it took me quite a while to get rid of it, as I recall....... 2. Before I do anything, does GWX 3 make any operational changes to GWX2, or are they all "cosmetic." In short, is the juice worth the squeeze.....? Thanks in advance........ |
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#2 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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Hi, yes your point 1 it's true. You have to remove any modded SH3 from your pc and reinstall a fresh SH3+patch 1.4b. This operation will reinstall again Starforce protection from your DVD.
I can't answer to point 2 because I still have GWX2.1 running on my pc! |
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#3 |
Navy Seal
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It won't install starforce until you run the game the first time with the disk.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#4 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
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Its a pain to completely re-install, but its worth it
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#5 |
Fleet Admiral
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Could someone explain to Kweigel what the differences are between GW2 and GW3?
Just telling him that it is "worth it" does not help him in making the decision. I went through the pain of going from 2-3 and I am not aware of any glaring changes. I could have stuck with GWX2 and for many months did just that and still enjoyed the game. Was it "worth it" for me to change? I dunno GWX2 was a pretty good mod ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#6 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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A short list of the changes:
PCTrawler fix added... corrects depth charge self-destruction CTD-privateer Damage model improvement for depth charge racks-privateer Reduced "Ashcan" depth charge rate of descent per http://www.navweaps.com/Weapons/WAMUS_ASW.htm -pablo/kl Corrected location of Type IID anchor-ref 37mm gun elevation fix- privateer, pablo Biscay aircover adjustmen- bigboywooly Multiplayer mission fixes (Carribean Convoy and Bismarck Breakout)-Pablo Added Mediterranean Axis aircraft skins optional mod-JU88 Real life Torpedo doors opening/ closing sound-Alex Extracted unopened VIIC turm adjustment files by Privateer, from GWX 2.0 Added DC_R_KG.zon file modified by Privateer Dec. 29th Added new NTRW_.sim file by Privateer dated Dec. 29th Added Ichneumon's moon graphic to 8km and 16km scene.dat files. Horizon line "black triangle removal" correcting stock SH3 bug for both 8km and 16km atmosphere mods- discovered by 'DCB.' Added Open Hatch mod for GWX by Diving Duck A & B Class DD draft fix- Privateer Assistance with .sil file fixes for various ships-Reece Added Jan 9th Campaign updates from BBW Aircraft name configuration file corrections by Pablo English test menu changed-Pablo Campaign file changes by BBW - --------------------------------- Added new port of Blyth plus traffic Added port to Harwich plus traffic Addd port to Rosyth plus traffic Added new port ( Kemi - Finland ) plus traffic Added new port ( Oranienbaum -Russia ) plus traffic Reinstated port at Krondstadt plus traffic Lerwick sub base renamed to just Lerwick Name changes suggestions implemented Added more BARR ships to some ports as war goes on Removed Hipper from Bergen 42 to 45 - left from GW Have added the Hipper instead to its historical locations in that time of Kiel\Pillau\Gotenhafen and Kiel again Added last voyage of Wilhelm Gustoff from Gotenhafen and attacking sub Hipper leaves Gotenhafen just after Gustoff Kiel bound Added last voyage of the Steuben from Pillau and attacking sub Added last voyage of the Goya from Hela and attacking sub Added Finnish 11th Infantry Rgt sea movements from Oulu Added further local traffic between Finnish ports of Kemi\Oulu and Helsinki Have gone through RND and ALL US\Canadian local shipping have had chance of radio reports set to 0 German units movements in the Baltic also set to 0 All late 43\44 and 45 local single\double units set to 0 map contact reports Convoy reports remain untouched All inshore convoys with warship as lead unit ( showing as TF ) now have a merc as lead unit Alternative flotillas menus updated to mirror changes made to GWX 2.0 New fr messages from Alex Added Updated German Single Player Missions - Diving Duck Removed all destination-based Renown- Kpt. Lehmann Added SB Cameras Mod alpha GWX version by Ref Added NAXC fix by Diving Duck PBTrawler adjustment by Diving Duck Added Fa-223 Drache Update #2 - Privateer Added Campaign file update by BBW (includes Drache) Added Devonshire and Norfolk fixes by Ref Binocular bearing indicatior removal- danlisa Integrated Orders updates- danlisa Loading screen Updates (Reflecting version 2.1)- danlisa Graphical corrections to small merchants-Privateer Torpedo graphic update- Pablo Adjusted Drache Skin Texture- KL Updated S-Class AI sub damage model- Privateer January 21 update by BBW: ------------------------- Updated museum air texts by Han2007 Fixed air loadouts primarily for the heavy bombers-BBW Includes fixed Norfolk\Devonshire\RAF launch and Vosper plus the various sims he posted for the aircraft and piers- Ref Updated mast heights and museum texts for all sea units that needed it- BBW lighted fishingboat3 and altered the museum texts and roster cfgs. Diving Duck Updated campaign files - all sets - to include the lit fishingboat3 plus minor changes to radio-BBW report times for task forces from both sides during Weserubung and Br TF at other times adjusted-BBW Updated en messages to send out messages when Ge DDs are minelaying off the Brit coast-BBW removed the radio messages for every sunk uboat-BBW Improved smoke by danlisa S-Class AI sub damage model and effect changes by Ref 1-22-08 GWX Camera Modifications by Kpt. Lehmann, Ref, and Sergbuto Merged camera functions by Sergbuto are: 1. Free-walk/move camera in the Bridge View (F4) 2. Destabilized binocle which moves together with the boat and follows the free-walk camera in the bridge view. 3. Free-walk interior camera in the conning tower. 4. Shaking with the boat movement and collision shock for the hydrophone, radar, nav. officer, weapon officer, helmsman, captain bed views and free-move camera in the Command room. Credits for the idea to add shaking/collision shock should go to l3th4l. Reverted Mediterranean sky and water environmental colors to be same as Atlantic-KL Reduced frequency of oil fires in Enhanced Damage Effects optional mod- Rubini Updated AI sub damage models, configuration and other fixes by Ref. Improved SM79 Sparviero Skin-JU88 Animated sails for all sail-bearing vessels in GWX- Diving Duck Lighted fishing Ketch with animated lantern - Diving Duck Type II interior chief engineer position adjustment- Diving Duck ***************** January 31 updates from BBW- Removed Soldati DD from La Pallice Changed La Pallice VIIC from Uflak to crew on deck\basic Added convoys Narvik 1\ Narvik 2 \ HN0\1\2\3\4 and 5 Added troop convoy ( med ) K 6 Added troop convoy ( med ) Cavalry Added troop convoy ( med ) Cavalry1 Added German Exercise WILKINGER in which DDs Maas and Schultz are sunk Br Force WV minelaying off Vestfjord prior to Weserubung ************************** GWX Manual update by Pablo. Adjusted V&W damage model - Privateer Added BBW's Feb 5th campaign file adjustments and airbase Updated T-Class, 600 Class, and Sckuka Ai sub museum presentation and damage models Feb 9, 08 Updated Balao Class AI sub physics and DM- Feb 10 '08 German Single missions adjusted by Diving Duck Feb 10 '08 Adjusted 37mm SK/C30 rate of fire-Pablo and KL Default and integrated orders interface adjustments -changed the textboxes in the SM menu to show complete titles-Diving Duck -adjusted background tga files by Alex -based on GWX2.1 alpha version F <menu_1024_768> Updated Type II interior model/addition of hatchway ladders- Diving Duck Added the Real Weather Fix mod by Stiebler and Subtype Zero Feb 13th campaign update by BBW: Players can start in Aug 39 in the 1st from Kiel and 2nd from Wilhelmshafen Need to add some radio messages for that period Testers wont be able to use SH3commander 2.7 for August starts Only 2.8 supports that DDs single missions and ini changes included Changelog Added ability to start 1st and 2nd Flot in August 39 - Thanx to Rowi58 and JScones Added early RND ships from all countries around the UK\Europe and Baltic Have adjusted SH3commander cfgs to suit the Aug start Adjusted Kiel autoplot to account for new Holtenau model by Nautilus Altered eqp of DDs type34 and type 36 to use Ge weapons not allied ones Reinstated port of Cardiff and added docked units Added port of Swansea and docked units Reinstated port of Ostende and added docked units Added port to Caglieri ( Med ) and docked units Altered start dates on Italian MAS - was 1943 now 1939 New Submarine folder Ge museum texts from Han2007 New de_menu from Han2007 Feb 13 Scuka and 600 class .sim file updates-Ref Altered Type XXI player sub crush depth-KL *************************************** Updated Gato AI sub files: Ref 2-14-08 ******************************* Type II Player Sub Interior adjustments-Diving Duck: (v0.9) -added ladders to CT and deck (textures need to be reworked) -moved the LI to avoid intersection with periscope -moved the camera position to be clear of the ladder Added AI sub damage model adjustments by Ref Feb 19th Added AI sub physics adjustments by Ref 2-28 --------------------------------------------- Fixes by Diving Duck: -fixes the wakes for -NF_Boat3 -NF_Boat3L -fixes camera issues for hydrophone operator -moves typeII main cam to new location -typeII ladders implemented -swinging cloth -moves typeII obs persicope to correct position Wake adjustments for Balao, Gato, and Scuka- Ref 3/04/08 Merged Campaign file to Mar version "F" ------------------------------------------ VIIB Turm 1 and VIIC Turm 2 Updates by Ref. ------------------------------------------ Updated all German single missions- Diving Duck ------------------------------------------ March 13th campaign update files- BBW ------------------------------------------- Added Type II bad weather watch crew fix by Ref. ------------------------------------------ Added Type II interior fix by Diving Duck (added light-bulb over captain's bed.) ---------------------------------------------- Added single mission refinements by Pablo --------------------------------------------- Added merged English and French text files/menu files by BBW --------------------------------------------- Added fuel update beta baseline for VIIC, IXB, and IXC by Penelope_Grey, Pablo, and KL --------------------------------------------- added pull-down friendly minefield map (spelling correction) to German/English and French versions by Alex ______________________________________________ Engine upgrades REMOVED... Pablo and GWX team. ---------------------------------------- Added 3/17 Cameras adjustment by Diving Duck ---------------------------------------- Added updated Basic Cfgs tuned to August 1939 U-boat training starts by BBW and Engine upgrade removals by Pablo. March 20 update by BBW March 20 campaign update by BBW NKLs_ and NLLs_ drafts updated- BBW Upgrade chart reworked (light version) by danlisa -------------------------------------------------------- 22nd March-BBW Altered loadout on LCMAL as has one gun missing in transport loadout Adjusted draft settings on LLS and KLS was 7.8m now 9.2m Adjusted exit dates for the Tirpitz\Bismark and Blucher Aligned Flotilla cfg and LND stat long\lat co ordinates Adjusted Hood entry date at Plymouth Also raised torp nets around Hood in Plymouth and Loch Ewe Added further torp net in Loch Ewe Added airgroup to the cfg of all major Ge surface units that had Arado's Added messages for August start Updated both Basic.cfgs to allow for August start and early transfers Added further French Menu fixes by Alex Added VIIB turm 2 correction - Privateer Added final range adjustments for all player Subs- by Penelope_Grey, Pablo, and KL ------------------------------------------------------------ Further changes and or updates may be found in the Manual. RTFM
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Irish1958 ![]() |
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#7 |
Sailor man
![]() Join Date: May 2009
Location: Austria
Posts: 47
Downloads: 7
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I think you should buy the non-starforce version of SHIII.
You cna get it for only 10 Euros. (I don't know how much this is in dollars.)
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![]() I stole this from Laufen zum Ziel, who stole it from Neal, who stole it from Golden Rivet, who stole it from Lance, who stole this from Task Force. ![]() |
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#8 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Available for $9.99; if you reinstall you really should use this as it is SF free and Patched to 1.4b.
The game then plays without the DVD in the drive.
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Irish1958 ![]() |
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#9 |
Swabbie
![]() Join Date: Apr 2005
Location: Edmonds, Washington, USA
Posts: 9
Downloads: 0
Uploads: 0
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IRISH: I like your plan. I will be glad to part with $10.00 to get SH3 without SF. I looked on Amazon, could not find it for $9.99, but more importantly, how can I be sure that the version that I buy does not have that horrible SF protection software?
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#10 |
Gunner
![]() Join Date: Apr 2009
Location: Spain
Posts: 95
Downloads: 37
Uploads: 0
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Its amazing how much damage has that damn starfu**** protection caused to legal software owners.
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Silent Hunter III - GWX 2.1 - 16km Atmosphere - SH3 Commander - 62% Realism - DiD Kaptlt. Reinhard Hessler - 7th Flotilla - U-255 (Type VIIC) Oblt. z. S. Hayden von Beier - R.I.P |
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#11 |
Chief of the Boat
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@Irish....that must have taken one helluva long time to type
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#12 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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You have a PM
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Irish1958 ![]() |
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