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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 46
Uploads: 0
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I noticed that at JimbunaGWX2's Files, he also listed these mods:
GWX3.0_SpySat.7z Q_Ship_mod_GWX3.0.7z GWX_3_St_Naz_and_Schluesets.7z GWX3.0_All_Weather_Guns.7z GWX3.0_Additional_Ammo.7z How do I get these to work? I’ve downloaded them but when I open JSGME, I don’t see these files listed there. There are other mods that I have downloaded. I looked in my SH3 file and they are there. Is there a cretain document I am suposed to open? What am I missing? All the other items from here are working. I just started using GWX 3.2 & SHCom3.2 but am wondering if there had to be an order to how I installed everything. Also, what is the link to the new Grey Wolves site and the Lifeboat & Debris mod? Thanks BP |
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#2 | |
Chief of the Boat
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C:\Program Files\Ubisoft\GWX3.0 Now open JSGME and you should see them in the left hand column. Use the '>' key to enable each one individually but ensure you enable the SpySat last and don't have the Merged Campaign mod enabled. You can access the new Grey Wolves site by clicking on my signature. Lifeboat mod: http://www.subsim.com/radioroom/show...ifeboat+debris |
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#3 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 46
Uploads: 0
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Jimbuna,
Thanks again for your help, I knew you'd reply quickly. I'll try it tonight when I get home from work. BP |
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#4 | |
Chief of the Boat
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