SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-20-09, 10:28 AM   #1
Leandros
Seasoned Skipper
 
Join Date: Jul 2008
Location: Stockholm
Posts: 676
Downloads: 17
Uploads: 0
Default 3 knots drift..?

While cruising eastwards in the North-Western Approaches a Hunt came on a crossing course. The weather was extremely bad so we didn't dive, just cut the engines and let him pass a few clicks ahead. Then comes the funny stuff. Even if we had cut the engines the knot indicator still showed 3 knots. This lasted for a long time - like an hour or so. If this is to illustrate wind/sea drift I am impressed by the game. Problem is we had the sea/wind against us.....

Of course, we could be drifting backwards. Anybody experienced this...?
Leandros is offline   Reply With Quote
Old 05-20-09, 11:46 AM   #2
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

You are correct in assuming it is down to the drifting action.

The game has never allowed for sea state/wind (funnel smoke example) unfortunately.

The quickest way to stop the drift is to throw your engines into reverse....stopping them when you approach 0 knots.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 05-20-09, 02:18 PM   #3
Laufen zum Ziel
Eternal Patrol
 
Laufen zum Ziel's Avatar
 
Join Date: Jan 2008
Location: Hiding on the bottom
Posts: 1,783
Downloads: 853
Uploads: 457


Default

Lots of times I will do my own navigation with no Navigator. If you do not check, and adjust, your course frequently you can have drift problems. Once after three scotch & sodas I was D.I.D. by collision.
__________________
RIP Laufen zum Ziel
Laufen zum Ziel is offline   Reply With Quote
Old 05-21-09, 04:19 AM   #4
Leandros
Seasoned Skipper
 
Join Date: Jul 2008
Location: Stockholm
Posts: 676
Downloads: 17
Uploads: 0
Default

Quote:
Originally Posted by jimbuna View Post
You are correct in assuming it is down to the drifting action.

The game has never allowed for sea state/wind (funnel smoke example) unfortunately.

The quickest way to stop the drift is to throw your engines into reverse....stopping them when you approach 0 knots.
Thank you, Jim! Not that the drift was a problem - just got curious. After all, there is fuel to be saved.............if not drifting backwards....
Leandros is offline   Reply With Quote
Old 05-21-09, 04:48 AM   #5
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by Laufen zum Ziel View Post
Once after three scotch & sodas I was D.I.D. by collision
:rotfl:
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 05-21-09, 04:49 AM   #6
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by Leandros View Post
Thank you, Jim! Not that the drift was a problem - just got curious. After all, there is fuel to be saved.............if not drifting backwards....
You might actually be glad of some drift behind you if trying to sneak through St.of.Gib,just like in Das Boot
Is this possible in the game?,can you allow the current to push you through for prolonged periods?
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 05-21-09, 08:35 AM   #7
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Paul Riley View Post
You might actually be glad of some drift behind you if trying to sneak through St.of.Gib,just like in Das Boot
Is this possible in the game?,can you allow the current to push you through for prolonged periods?
Not possible....no underwater currents, coupled with the fact that the passage is too long and you'd run out of oxygen in the process.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 05-21-09, 08:38 AM   #8
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Bugger

Even though it isnt modelled in the game,would a SURFACE current be enough to push a UBoat through at night?

Cheers Jim
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 05-21-09, 10:24 AM   #9
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Paul Riley View Post
Bugger

Even though it isnt modelled in the game,would a SURFACE current be enough to push a UBoat through at night?

Cheers Jim
Nope....besides there are a multitude of surface patrols.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 05-21-09, 12:37 PM   #10
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Forgot about the surface patrols ,guess it would be like a circus up there on top.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 05-21-09, 12:41 PM   #11
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Currents looks like another thing to put on the wish list to the Devs for SH5.
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 05-21-09, 01:15 PM   #12
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

You may be right there FW
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 05-21-09, 05:56 PM   #13
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

At least where the currents are very important like gibraltar, channels, narrow straits and others like a storms
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:29 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.